Hey Devs ,huge respect for what u are building , truly amazing work so far. As devoted fan of the Demon Slayer series & VFX artist who works in the world of particles & lighting , this game has a huge potential.
If it aligns with your vision, I’d love to offer a few suggestions, not as critique, but as someone deeply moved by your work:
Meditation as Core Progression:
There is a great emphasis on breathing in series. Breathing Styles aren’t just fighting techniques, they’re a philosophy. I’d love to see meditation implemented not just cosmetically but functionally, as a tool to build focus, charge breathing meters, or even unlock deeper breathing forms. You could even link visual filters or dynamic ambient shifts when players enter this meditative state. Use of wooden sword for beginners, until they reach certain level . THISThis will bring realism to the game.
Slayer Selection (Mt. Wisteria):
This deserves to be brutal. Maybe mix NPCs and player demons, turn it into a tense hybrid PvPvE trial. A survival-based mode where only a few make it through ...would capture the anime's intensity perfectly.
Layered Progression :
Progression should go beyond basic XP and ranks. Don't stop at ranks and levels. Instead of levels, use layers ( surface level, mastery level, legendary level ) , Slayer mark awakenings. Let players unlock new layers over time. When progress feels endless but earned, we stay grinding. We’ll never leave a game that always has “one more level.”
Random World Events:
Let demons raid villages. Let Upper Moons spawn randomly. Make players go “what the hell just happened?” That mystery alone will make people log in daily. No need to push updates all the time, just give us a world that moves.
Breathing Overuse Consequences:
Overusing breathing techniques should lead to screen blurring, nosebleeds, or dizziness, just like in the anime. This forces players to manage their stamina carefully, it will add a strategic layer to combat.
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