#Hinokami: My message for Devs & Community 🪻♥🪻

1 messages · Page 1 of 1 (latest)

clear swan
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Hey Devs ,huge respect for what u are building , truly amazing work so far. As devoted fan of the Demon Slayer series & VFX artist who works in the world of particles & lighting , this game has a huge potential.
If it aligns with your vision, I’d love to offer a few suggestions, not as critique, but as someone deeply moved by your work:

Meditation as Core Progression:
There is a great emphasis on breathing in series. Breathing Styles aren’t just fighting techniques, they’re a philosophy. I’d love to see meditation implemented not just cosmetically but functionally, as a tool to build focus, charge breathing meters, or even unlock deeper breathing forms. You could even link visual filters or dynamic ambient shifts when players enter this meditative state. Use of wooden sword for beginners, until they reach certain level . THISThis will bring realism to the game.

Slayer Selection (Mt. Wisteria):
This deserves to be brutal. Maybe mix NPCs and player demons, turn it into a tense hybrid PvPvE trial. A survival-based mode where only a few make it through ...would capture the anime's intensity perfectly.

Layered Progression :
Progression should go beyond basic XP and ranks. Don't stop at ranks and levels. Instead of levels, use layers ( surface level, mastery level, legendary level ) , Slayer mark awakenings. Let players unlock new layers over time. When progress feels endless but earned, we stay grinding. We’ll never leave a game that always has “one more level.”

Random World Events:
Let demons raid villages. Let Upper Moons spawn randomly. Make players go “what the hell just happened?” That mystery alone will make people log in daily. No need to push updates all the time, just give us a world that moves.

Breathing Overuse Consequences:
Overusing breathing techniques should lead to screen blurring, nosebleeds, or dizziness, just like in the anime. This forces players to manage their stamina carefully, it will add a strategic layer to combat.

copper spear
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LevelUp reacher0369 You’ve Reached Level 1

clear swan
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More....

Player Reputation & Influence (Emotional Attachment):
Give top players a chance to be immortalized as NPC trainers, world event triggers, or even mythic names in story quests. Let our actions affect the world. When players feel they matter, they play like it’s personal.

Faction War Zones: Add real Purpose to PvP. Let Slayers and Demons fight for actual territory. Give buffs, access to rare shops.... It turns PvP into war with meaning, not just random duels. We want to fight for something bigger than us.

Day-Night Cycle:
Aday-night cycle where demons get stronger at night. Slayers must use Wisteria lanterns to remove night buff of demons. Nighttime missions could feature rare, tough bosses, keeping players on there toes and making each mission feel intense and rewarding.

Combat Polish Inspired by Mugen:
The hit feedback, motion trails, and breathing interruptions in Mugen are super clean. Implementing things like post-dodge inputs or contact sparks could make battles feel much more reactive and tight.
Ranks of Slayers & Demons : use these ranks as progression separated from layered progression, it should be the hardest to climb the ranks of demon slayers . HHashiras & Upper Moons being the top and hardest to achieve.pvp battles should be important in climbing up.
I hope you like my suggestions. Hinokami has immense potential. Devs, if you read this, let me know your thoughts. I urge the community to support these ideas so we can create an immortal game. I am rooting for it...

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Hinokami: My message for Devs 🪻♥🪻

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Hinokami: My message for Devs & Community 🪻♥🪻

shadow moat
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rare amazing suggestions pull, let this man cook

storm hull
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Day-night won't happen most likely, mugen is just a flashy game so that's not a good game to base combat off of, world event style stuff has been shown before, slayer marks will most likely not be public, if they are, it'll be purely cosmetic

clear swan
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I agree mugen is just flashy good looking game no skill, . Slayers marks can be activated when a slayer is neanear death , will give him extra buff on speed, damage, heath and cool down (main) .

copper spear
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LevelUp reacher0369 You’ve Reached Level 2

clear swan
sacred surge
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Breathing until real

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It's made up delusions

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Therefore you're wrong

teal inlet
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  1. No... I don't wanna just sit down to progress...

  2. No need for player demons.. just make regular demons hard to fight.

  3. Half of what's listed will not be in the game.

  4. Could work

  5. Could work.

  6. Not necessary.

  7. Could work with some fixes

  8. ...... very funny....

  9. Mugen is trash

storm hull
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Aka no buffs/combat impact of any kind

sacred surge
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This is why vfx people aren't game design people

storm hull
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Mhm

clear swan
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IF U guys have any suggestions wwill consider it.

clear swan
storm hull
wary palm
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probably just his translator misinterpreting what he meant

storm hull
shadow moat
graceful birch
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Honestly the spacing in the commas is what got me PepeHands