#Some cool not too complex stuff

1 messages · Page 1 of 1 (latest)

crystal minnow
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    • NPC gaze following players: basically some quest givers heads Will follow the nearest player to them for a few seconds before going back to normal.
    • Contextual idle emote: basically if your AFK for a while your character will eventually sit down or just inspect their sword until you come back
    • Auto sheathe weapon when out of combat: pretty self-explanatory?
    • Player name fades in/out based on distance: depending on how far you are from somebody their name above the head will fade in and out
    • Skip dialogue or cutscenes after first experiencing it: since some players don't want to constantly watch cutscenes or listen to dialogue you can choose to just skip it if you at least read or watched it one time
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Some basic stuff.. mostly just mechanics that feel nice and will help some players

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Another idea I want to add is above names you can put the rank of a player or demon

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So when fighting players at least know who or what they're dealing with

dawn nimbus
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Auto-sheathe would be dumb because that puts you at a dosadvantage if jumped, as you'd have to unsheathe due to the auto sheathing

crystal minnow
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So when it's over that's when it works

And when attacked Auto unsheathed

dawn nimbus
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Auto sheathing wouldn't be a good decision

crystal minnow
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Mmm I see your point

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I didn't think much into that

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Thanks man

dawn nimbus
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Lots of people suggest for cool factor or convenience rather than practicality or function

crystal minnow
radiant crater