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- NPC gaze following players: basically some quest givers heads Will follow the nearest player to them for a few seconds before going back to normal.
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- Contextual idle emote: basically if your AFK for a while your character will eventually sit down or just inspect their sword until you come back
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- Auto sheathe weapon when out of combat: pretty self-explanatory?
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- Player name fades in/out based on distance: depending on how far you are from somebody their name above the head will fade in and out
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- Skip dialogue or cutscenes after first experiencing it: since some players don't want to constantly watch cutscenes or listen to dialogue you can choose to just skip it if you at least read or watched it one time
#Some cool not too complex stuff
1 messages · Page 1 of 1 (latest)
Some basic stuff.. mostly just mechanics that feel nice and will help some players
Another idea I want to add is above names you can put the rank of a player or demon
So when fighting players at least know who or what they're dealing with
Auto-sheathe would be dumb because that puts you at a dosadvantage if jumped, as you'd have to unsheathe due to the auto sheathing
It could work if yall have a in combat timer
So when it's over that's when it works
And when attacked Auto unsheathed
Doesn't change you intending to leave your weapon out, game autosheating you, then you cannot parry due to that since you're trying to unsheathe
Auto sheathing wouldn't be a good decision
That's why I read suggestions, most people don't look at all angles
Lots of people suggest for cool factor or convenience rather than practicality or function
I see I see, I'll think more into it later then thanks for the feedback
I don’t really like auto sheathe