TO SCOUT-
if the game ( as ur saying ) trying to be BALANCED at pvp, how will u make all demon arts and breathing styles have similar range, similar damage, similar cd, defeats the point of the game, if u want to make money, their should be breathing styles better than some other styles, same for demon arts, Now how are u intending to do this? if everything is similar, the game will be boring.
#Question
1 messages · Page 1 of 1 (latest)
oh yea, are u intending to make demons regen and slayers dont? cuz that also offers a disadvantage to slayers
Balance in combat for a game does not mean identical, it means equal potential and viability
And the game is not strictly Demon Shitter based, we aren't dumb enough to claim that and thus force ourselves into the shitty combat systems of the Demon Shitter universe
Also, I love that this is now being used as an attempt at a Q&A with me 

Me when my demon character can't use flame breathing tbh
I ill explain in chinease
如果游戏(如你所说)试图在 pvp 中保持平衡,你将如何让所有恶魔艺术和呼吸风格具有相似的范围、相似的伤害、相似的 cd,这违背了游戏的意义,如果你想赚钱,他们的呼吸风格应该比其他风格更好,恶魔艺术也是如此,现在你打算怎么做?如果一切都相似,游戏就会很无聊。
sending chinese generated by google translate to someone who actually learned chinese is crazy
He would never send Google translated mandarin for a joke