#Variable Jump Height

1 messages · Page 1 of 1 (latest)

lone maple
#

Very simple, makes every game feel better. Tap jump for a short hop, hold jump for a higher jump. The same logic can be applied to a double jump if that's been confirmed.

sharp verge
#

Mario game mechanic

#

Swear I seen this in some indie game

Alright idea tho

lone maple
#

I was thinking hollow knight when I typed this out

#

But obviously 2d is not 3d

ornate hamlet
#

honestly i think id like a "high jump" instead of a double jump

#

because with double jumps, normal jumping becomes pointless

#

so if "high jumping" was added where you held the jump button to charge up a higher and faster jump, exploration wouldnt really be hindered, but at the same time, dodging certain attacks in pvp becomes more strategic

lone maple
#

The only reason I mentioned both jumps is because hollow knight, you can adjust the height of both your single jump and you mid air jump by holding the button

slender ferry
#

Smash mechanic??!?!?!?!!

gleaming wedge
#

So many games have this mechanic

#

Skyrim, zelda games, smash, super mario games, new pokemon games, sea of thieves, like 95% of large games shrug

slender ferry
#

yeah its a massive mechanic

#

offers more movement mechanics

#

adds more layers than youd think for a lot of games

gleaming wedge
#

It just needs to be a lower variable, not a huge difference

slender ferry
#

yeah aslong as the difference isnt massive its usually a good idea

gleaming wedge
#

Smash is the only thing I can think of that succeeds with the large gap and it only has the large gap due to a tech that isn't something casual players usually learn

slender ferry
#

I love comp smash

#

Its so much fun

lone maple
#

Makes a game feel more finished

Just like when casual gamers lean when turning in racing games, that same casual will instinctively hold the jump button to jump "more" (higher)

gleaming wedge
ornate hamlet
lone maple
gleaming wedge
#

That's physical exercise

lone maple
slender ferry
#

Yeah, i dont really leave my chair

#

I roll it around because it has wheels

#

When i need to sleep i build up speed to catapult onto my bed which uses all 120000 calories i digested in my last meal

lone maple
#

You too?????

#

I thought I was the only 5k ton gamer 🤔

slender ferry
#

theres an underground community

#

but our aura is like a barrier

#

the spiritual pressure of our gamer musk keeps us from being discovered

haughty badge
#

Honestly and i mean this with all due respect, i think that would just make pvp even more annyoing and precise inputs harder to pull off it does sound nice though.

gleaming wedge
haughty badge
gleaming wedge
#

all good

lone maple
#

I just had a thought:

Out of combat has variable jump height

In combat, the variable is shrunk to the minimum. This way, running from fights is difficult when you're in one, but running away from somebody in combat can be made easier 🤷‍♂️

gleaming wedge
#

games that do jump fatigue and things like reduced movement in combat always feel very forced

#

and it also causes lopsided fights when in outnumbers battles

lone maple
gleaming wedge
#

almost like I suggested that be the case 👀

lone maple