#Blood Sickles BDA (Gyutaro)

1 messages · Page 1 of 1 (latest)

dark mesa
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Blood Sickles BDA Concept
Quotes-”The sufferings of my past were lessons on what to do to others as revenge! If I don't cause misery equal to my own unhappiness, I'll never balance the scales! That's how it was when you're a demon! And we kill anyone who tries to tell us otherwise”
Moveset
M1s

  • The player will be carrying around a pair of Kama fashioned from your own flesh and blood while being drenched with poisonous blood which I'll go into detail later
    Passive Blood Meter
  • The user will have a blood bar with a line in the middle on the side of their screen you can get the bar up by dealing damage with your BDA Moves or M1s if you don't deal damage for a certain period of time the bar will start to go down what the bar does is basically give your moves a buff stuff like longer range,aoe,damage,speed poison which will be obtain when the bar is at 50% or higher some moves can use up the blood up
    0 Blood Meter
  • When the bar is at 0 your damage output will be significantly less than most BDA and Breathing Styles
    30-49%
  • Slight Increase in damage
    50% Blood Meter
  • Your moves will deal way more damage from before allowing you to rival other BDA and Breathing Styles while also allowing you to give a debuff, making some moves give a poison effect giving the victim a decrease in speed and slowly take damage overtime for a few seconds you also get a New Variants for some moves
    Heavy M1s
  • The user heavy M1 will play a short animation of you impaling the victim in the stomach instead before quickly ripping it out and slash them knocking them back giving them a poison effect this has a cool down to it
    100% Blood Meter
  • Faster M1 speed and more damage on all your moves while making all your moves have a guarantee decrease on the blood meter plus more variants
#

[1] Flying Sickles

  • The player will throw both there sickles forward if it hits someone the Sickles will slash through them causing it to end up behind them before your Sickles start flying back while the player is stunned from the fist attack hitting the target in the back knocking them forward a bit if your Sickles miss it will start to fly back to you giving another chance to try to hit your target you can change the direction you want the Sickles to fly towards by turning your camera you can't move during this so it will leave you open to attacks
    Variant Two
  • When your bar is at 50% the user [1] move changes making you lock into place and release multiple sharp and durable sickle-shaped blades of solidified blood by swinging your Kama multiple times the slashes auto tracks to the nearest player you're looking which still can be avoided by dodging at the right time sending the slashes also drains the meter a bit and gives a small dose of poison each slash you send in front of you this is a (hold move) btw
    Variant Three
  • Having the bar at 100% will change the first move making it floating sickle-shaped blades that form in a circular motion above you which will then shoot out sickle-shaped blades of solidified blood after a second which auto targets anybody nearby it's blockable the user can move around freely during this serving the move as a distract this drains your blood meter like crazy
clever jackalBOT
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There is currently no release date for Hinokami. #❓│faq

dark mesa
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[2] Ravaging Sickles Slash

  • Dash forward at fast speed with your arms behind you and upon contact with the enemy do a X shaped slash at their chest and follow it up with a flurry of relentless strikes moving you and the victim forward before ending it off by unleashing a wild flurry of blood slashes before finishing it off with an X-shaped cut knocking the victim back
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[3] Blood Dome

  • When at 0% Blood Bar the move will act as a counter move causing you to strike a stance during this if you are hit you swing your kama all around you very fast creating a dome of sickle-shaped blades of solidified blood around you for a few seconds that defend from incoming attacks basically giving you Iframes against some attacks
    Variant Two
  • When at 50% Blood Bar you won't have to activate it by being attacked allowing you to activate at will the dome will start out small but it will slowly expand out more giving it more aoe before exploding dealing extra damage while knocking them back it also has a special variant where if you do 3 successfully light M1s on someone then press your [3] BDA move you unleashing a wild flurry of blood slashes like a barrage move stunning the enemy good for combo extending and gives them poison effect
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[4] Rotating Circular Slashes

  • Spread your arms out and start spinning around rapidly while releasing blood from your arms causing blood to rotate around you resembling an tornado as you collide into the enemy while still spinning moving you in the victim forward you can pick up other players if you run into them once your done spinning it knocks back all the people that you have collected this move takes a portion of your health
    Variant Two
  • When at 50% Blood Bar the player spreads there arms and starts releasing blood from it arms which form into circular waves of sharp solidified blood slightly knocking nack your enemies this move takes away a portion of your health afterwards point your arms forward in front of you and use those circular wave to make one giant one in front of you knocking your victims back further than before
    Variant Three
  • When at 100% Blood Bar your body will start to wind up a large portion of blood before releasing a massive blood explosion knocking back and destroying everything in the radius you can even use this will knocked ground ofc this takes a large portion of your health might even kill you and the wind up can be interrupted so this will most likely be used as a last ditch effort
clever jackalBOT
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There is currently no release date for Hinokami. #❓│faq

hasty bramble
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way wayyyy too indepth when you don't even know how their systems will function for the game

hasty bramble
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just saying, it's better to suggest ideas than entire kits

dark mesa
fiery ruin
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honestly a good suggestion

it’s not a simple moveset that anyone can come up with

instead it presents a mechanic that’s actually unique

cloud hearth
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LevelUp chatterbatter123 You’ve Reached Level 1

cloud hearth
hasty bramble
# cloud hearth Just say u cant do it bro

Suggesting an entire kit with details results in a mismatch compared to prior kits, oftentimes lacks basis in what the team wants done in the game, doesn't take into consideration the vfx, or things along those lines

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It's better to suggest an idea rather than a kit

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Especially when the suggestion is made for Hinokami and the community does not even understand how Hinokami kits will work yet

cloud hearth
fiery ruin
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did they not just release the final update

clever jackalBOT
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There is currently no release date for Hinokami. #❓│faq

fiery ruin
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for rpg2

slate badge
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this suggestion was also made in January. when they werent updating rpg2

hasty bramble
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Nothing about what I said is even serious, it's a statement for how to do things right and an explanation behind why

cloud hearth
hasty bramble
# cloud hearth It a really good kit? If u dont want any suggestions just say that?

Except it's not? It doesn't follow the way the game works (like I said, don't suggest full kits without knowing how the game works), it has an obscene amount of options that even in a similar game would be unbalanced, it has far too many large aoe moves ontop of having ranged moves, having passive m1 and damage buffs is also not good for balancing, etc