#demon slayer marks

1 messages · Page 1 of 1 (latest)

gloomy kite
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maybe just maybe the creator can add demon slayer marks maybe at level 20 or smthing your demon slayer mark appears and it gives a buff of 2-3+ strength 2+ stamina and 4+ durability just a suggestions yall better say random things about me

humble pelican
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Havent the game creaters already said no to this? like thats just gonna make fighting unfair-

signal basalt
signal basalt
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...

charred shuttle
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they are just like super sayan from dbz

signal basalt
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is this a dragonball game?

charred shuttle
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its an example

signal basalt
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also the game is not a ds game, it is inspired by ds so has ds aspects

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it does not have to have slayer marks if the devs do not want to add them

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and slayer marks would just turn into how vizard/letz and such make type soul into more mode-based pvp

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demons would have no logical equivalent to slayer mark either so it puts slayers either at a disadvantage until they use mark or at an advantage due to having mark

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they are not good for balancing

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and hence will be purely cosmetic

queen kraken
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Also they would have to add something for demons that’s on par with slayer mark to balance it out

signal basalt
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which like I said, starts pushing towards mode based combat

charred shuttle
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brother its literally just a buff in stats with limited time
Just put a system that makes it activate when you have 20 hp or something like that

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20 hp its literally 3 hits ko

charred shuttle
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brother they literally have powers while humans have just an katana and some dreams

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demons have faster regen and they dont need to breathe, they are already broken

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a low hp buff for demons is NOT necessary

queen kraken
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RPG 2 was balanced because there where no mode based combat and that’s what the devs are going for

charred shuttle
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dude its just an last resource

signal basalt
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that is the entire purpose of a pvp focused game, balanced combat

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everything is meant to be viable

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slayer marks would be considered an advantage

charred shuttle
signal basalt
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there is a lot more to balancing than just how many hits it takes to kill the person