#For thunder breath first form add verients such as six fold, eight fold and godspeed.

1 messages · Page 1 of 1 (latest)

cedar rivet
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First of all this will make thunder breathing much more interesting to use.
How to use the six fold to eight fold and godspeed concept. for example you'll need to time it kind of like a black flash so if u mess up at the 3rd fold it ends or if u mess up at any fold it ends ect max folds are 8. or u could just make a 1st form variant. for godspeed i think it should be an ult move or u have to land a certain amount of folds ect. More folds done for damage. and maybe u could also fold of objects like houses and trees ect
THIS IS JUST A CONCEPT. (the only reason im suggesting this is because in every other demon slayer game thunder is the most boring and plain breath style to use all this will do is give it a gimmic to be played and entertain the user)

deft willow
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you may be soft & wet, but this suggestion got me hard & wet

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i think it’d be really nice if the devs could work this mechanic into a proper skillset/combo

cedar rivet
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ty ty

deft willow
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also noticed you deleted a similar suggestion and reposted because you got the tags wrong

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you might be my favourite suggestions guy now

cedar rivet
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this will make thunder breathing more usable, skill-full and fun to use

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god bless u have a nice day

deft willow
cedar rivet
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yea and make thunder breath useable

deft willow
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so the first few are easy to hit

cedar rivet
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ye

deft willow
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but the last few require perfect timing

cedar rivet
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perfect

deft willow
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holy shit you get me

cedar rivet
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yea ofc

deft willow
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🔥🔥

charred orchid
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Nice

scenic dome
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its cool in concept

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i just think itd be a pain to fight

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like that many moves?

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that many different timings? no way to really tell what variation is coming out?

austere bladeBOT
scenic dome
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youd be getting absolutely cooked unless the other player is so much infinitely worse than you

hallow lark
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Cool concept but this would be hella unfair kinda like what Rinku said you wouldn’t be able to tell which form is being used

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Also from what I read it would be considered one move so you would have like 3 other moves not including the base thunder moveset

scenic dome
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yeah pm

deft willow
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similar to the black flash in jujutsu shenanigans

deft willow
scenic dome
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that makes being in disadvantage against thunder massively annoying

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for it to take that long

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the amount of mixups you can get for free would be ridiculous

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its cool and all

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it would just either be an absolutely broken move

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or it would be taken the other direction and be absolutely useless

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it just seems hard to balance

deft willow
# scenic dome the amount of mixups you can get for free would be ridiculous

yes, this mechanic would add difficulty in reaching the skillset’s highest potential, but that doesn’t mean it renders the whole skillset unusable.

the mechanic would increase the skill ceiling while keeping the skill floor at around the same level

it would shift the advantage to people who are good at timing, which is already an essential skill for thunder breathing

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in other words, if you can hit the subsequent variants, good for you. if you can’t, it ain’t completely over for you yet

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also if balancing is an issue, the devs could shift majority of the damage to the first initial skill hit (without variants). this would make the main incentive of the variants to extend the combo so you spend less time waiting for cooldowns.

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i think the balancing wouldn’t be that big of an issue, hence it’d be worth it to add this feature to make the game more unique

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Therefore, this new mechanic wouldn’t be too strong, and neither would it be completely useless either

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(though yes, if the devs were to maintain the total damage output, this feature would be a slight nerf to the skillset)

scenic dome
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honestly those are the biggest words ive seen you use

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but i still think timing and stuff is essential sure

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but that still doesnt fix the issue of how unpredictable it makes the move

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it makes the skill ceiling to beat the move

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much higher than it takes to use the move if that makes sense

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and outside of that

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with roblox jank in general the timings would be so inconsistent because its a roblox game

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but dont get me wrong

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i think itd be super cool

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just not optimal

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maybe as like a finisher or something though it would work

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anyway i just think itd be hard to implement without it being absolutely busted

deft willow
scenic dome
fluid sun
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LevelUp landoftwilight You’ve Reached Level 13

halcyon jackal
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what happened to you

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is this what happens to people who've spent too much time in this server

deft willow
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this has always been my humour đź’€

scenic dome
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i dont think a hammers fixing what it already broke

deft willow
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besides, theres nothing wrong with a little bit of unpredictability

deft willow
deft willow
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in essence, let's say you're playing against a thunder breathing user (with the variants added to the game), how you avoid the first skill will be the same (jumping/dashing)

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if you do end up getting hit by the skill variants, at the end of the skill, the scenario would still be the same (you'd be stunned, thunder user is at the end of his skill's range)

scenic dome
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Unless your giving it a crap ton of endlag and stun

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That keeps the game from moving

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In thar situation

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It either ends your string making it less useful

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Or you can get mixups for actually free

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And also please dont triple ping me

deft willow
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aight mb

neon thicket
fluid sun
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LevelUp chonkenchikn01 You’ve Reached Level 10