First of all this will make thunder breathing much more interesting to use.
How to use the six fold to eight fold and godspeed concept. for example you'll need to time it kind of like a black flash so if u mess up at the 3rd fold it ends or if u mess up at any fold it ends ect max folds are 8. or u could just make a 1st form variant. for godspeed i think it should be an ult move or u have to land a certain amount of folds ect. More folds done for damage. and maybe u could also fold of objects like houses and trees ect
THIS IS JUST A CONCEPT. (the only reason im suggesting this is because in every other demon slayer game thunder is the most boring and plain breath style to use all this will do is give it a gimmic to be played and entertain the user)
#For thunder breath first form add verients such as six fold, eight fold and godspeed.
1 messages · Page 1 of 1 (latest)
you may be soft & wet, but this suggestion got me hard & wet
i think it’d be really nice if the devs could work this mechanic into a proper skillset/combo
ty ty
also noticed you deleted a similar suggestion and reposted because you got the tags wrong
you might be my favourite suggestions guy now
this will make thunder breathing more usable, skill-full and fun to use
god bless u have a nice day
yea, and the uniqueness will make the game stand out among others
yea and make thunder breath useable
what the devs can do is make the timing window smaller for subsequent folds
so the first few are easy to hit
ye
but the last few require perfect timing
perfect
holy shit you get me
yea ofc
🔥🔥
Nice
its cool in concept
i just think itd be a pain to fight
like that many moves?
that many different timings? no way to really tell what variation is coming out?
There is currently no release date for Hinokami. #❓│faq
youd be getting absolutely cooked unless the other player is so much infinitely worse than you
Cool concept but this would be hella unfair kinda like what Rinku said you wouldn’t be able to tell which form is being used
Also from what I read it would be considered one move so you would have like 3 other moves not including the base thunder moveset
yeah pm
it’s not unpredictable. you can only pull off the variants after you hit the first skill, after which you can completely expect people to use the variants.
similar to the black flash in jujutsu shenanigans
whether or not you hit it, the outcome of the combo is the same (besides more damage)
how weak do you want the first skill without the extensions to be?
that makes being in disadvantage against thunder massively annoying
for it to take that long
the amount of mixups you can get for free would be ridiculous
its cool and all
it would just either be an absolutely broken move
or it would be taken the other direction and be absolutely useless
it just seems hard to balance
yes, this mechanic would add difficulty in reaching the skillset’s highest potential, but that doesn’t mean it renders the whole skillset unusable.
the mechanic would increase the skill ceiling while keeping the skill floor at around the same level
it would shift the advantage to people who are good at timing, which is already an essential skill for thunder breathing
in other words, if you can hit the subsequent variants, good for you. if you can’t, it ain’t completely over for you yet
also if balancing is an issue, the devs could shift majority of the damage to the first initial skill hit (without variants). this would make the main incentive of the variants to extend the combo so you spend less time waiting for cooldowns.
i think the balancing wouldn’t be that big of an issue, hence it’d be worth it to add this feature to make the game more unique
Therefore, this new mechanic wouldn’t be too strong, and neither would it be completely useless either
(though yes, if the devs were to maintain the total damage output, this feature would be a slight nerf to the skillset)
honestly those are the biggest words ive seen you use
but i still think timing and stuff is essential sure
but that still doesnt fix the issue of how unpredictable it makes the move
it makes the skill ceiling to beat the move
much higher than it takes to use the move if that makes sense
and outside of that
with roblox jank in general the timings would be so inconsistent because its a roblox game
but dont get me wrong
i think itd be super cool
just not optimal
maybe as like a finisher or something though it would work
anyway i just think itd be hard to implement without it being absolutely busted
đź’€ whats that supposed to mean
ive seen your pfp and the things you say?
landoftwilight You’ve Reached Level 13
bro..
what happened to you
is this what happens to people who've spent too much time in this server
this has always been my humour đź’€
i dont think a hammers fixing what it already broke
its not entirely unpredictable, because youd expect people to use it when they can (i.e. when they hit the first skill) for some extra damage
besides, theres nothing wrong with a little bit of unpredictability
untrue, the only way a player can use the variants is by first hitting the initial original skill. so, the only way to avoid the variants is to dodge the original skill, which will not change regardless of whether or not the variants are added
it can work well if implemented properly. example: jujutsu shenanigans
in essence, let's say you're playing against a thunder breathing user (with the variants added to the game), how you avoid the first skill will be the same (jumping/dashing)
if you do end up getting hit by the skill variants, at the end of the skill, the scenario would still be the same (you'd be stunned, thunder user is at the end of his skill's range)
Unless your giving it a crap ton of endlag and stun
That keeps the game from moving
In thar situation
It either ends your string making it less useful
Or you can get mixups for actually free
And also please dont triple ping me
aight mb
JOJO REFERENCE.
chonkenchikn01 You’ve Reached Level 10