#Better attack visual feedback

1 messages · Page 1 of 1 (latest)

brittle quartz
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Currently, when you attack, there is a white trail behind your sword when you swing. But not every swing is an attack, and the difference in the two types of trails are very small.

My suggestion is make the attack swing either a different color, or make the "prep" swing much more faded than it currently is. As it stands, if your combat is super fast paced, it'll be a little tough to tell the difference between an attack and a prep swing in a split second.

If the attack swing will be changed, I suggest matching the swing trail color to the sword's edge color. Then fade it into the sword's blade color, or fade to white. Check out super smash bros for examples on how different trails can work for different swords 👍

mild drift
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i agree. previews showed a white trail when the player raised his sword to prepare for the actual attack, which feels out of place

brittle quartz
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At least somebody agrees 🫠

young mirage
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i also agree. i think at the very least drastically toning down that initial trail would also reduce visual clutter as well and make sword swings a little more readable

versed fossil
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Nice name but like plz as an arrow player tell me you don’t act like a pussy with arrow I hate the players who just spit on our name 💀 from the beginning of me getting arrow when I first played the game back when it was new all I did was rush ppl with arrow and use it to make my punches stronger instead of sitting back and just pressing r over and over again 💀

brittle quartz
brittle quartz
versed fossil
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Nice man I stopped play for a while now everyone like 2 taps me even tho I’m lvl 267

thick shard
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There should be a setting to reduce visual clutter