I remember loving how constant flux looked in the preview but wished that the sheathing animation at the end was better. Maybe add multiple unlockable sheathing animations as cosmetics or give different sheathe animations to different swords? Maybe one where they do a quick slash in front of them to get all the blood off the blade and then they run the back of the blade against the sheathe until they reach the end of it where they sheathe the blade, or where they put up their arm and pull the blade through it to wipe off the blood before sheathing it like previously mentioned (I feel like I saw this in Ghosts of Tsushima before). But overall I just think that slower and more cinematic sheathing animations would look much cooler after a fight. (As long as you aren't locked into the animation when you do it since it'd be irritating to die cause you were locked into a sheathe animation.)
#Different Sheathe Animations
1 messages · Page 1 of 1 (latest)
💯 this should be done, for a game about sword combat this is perfect, a boring seathing animation would take away from the game imo. also it would make the customisatsion alot more personal
also i feel like for a (sword type game) the sword animation cant be cheaped out on, even if its kinda minor
I want to pull my sword out my ahhh
Grow up bud
😔