#perfect maneuver like systerm

1 messages · Page 1 of 1 (latest)

velvet oak
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This proposal outlines a perfect maneuver system encompassing dodging, blocking, parrying, and countering, aiming to enhance the game's depth and reward player skill.
Perfect Maneuvers:

  • Perfect Parry: Deflect an attack entirely, optionally redirecting a portion of the damage back at the enemy. Failed attempts result in partial damage.

  • Perfect Block: Completely negate an attack's impact. Regular blocks reduce damage.

  • Perfect Counter: Deliver a perfectly timed counterattack, stunning the opponent for a follow-up attack. Only perfect counters should be possible.

  • Perfect Dodge: Achieve a flawless dodge, granting invincibility for a brief window.

Balancing:

Improved Balancing Suggestion:

  • Meter System: Implement a meter to limit the frequency of perfect maneuvers.

  • Penalty for Failure: Failing a perfect maneuver should result in taking additional damage compared to a regular block or dodge.

  • Attack Variation: Introduce attacks that are unblockable or unparryable to encourage diverse defensive strategies.

Conclusion:
This refined perfect maneuver system would add strategic complexity and elevate the game's skill ceiling, rewarding players for mastering these techniques.
I hope this is helpful!

lunar depot
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LevelUp sora07846 You’ve Reached Level 3

humble fable
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this is just parrying wit extra step what r u on. about

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games alr parry based

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half this shit alr in the game

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this def made by chat gbt\

heavy vigil
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i love this suggestion formatting

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but i don’t love the content