#battle speed

1 messages · Page 1 of 1 (latest)

wanton dew
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When you start fighting its kinda slow but speeds up as the battle progresses

obsidian spindle
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That’s actually a pretty cool idea

gaunt obsidian
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That would cause lots of issues for gameplay

obsidian spindle
gaunt obsidian
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If the game speeds up, cooldowns become shorter, parry/pb/dodge windows become more narrow and require faster reactions (resulting in lots of inconsistency between fights), among a lot of other problems

wanton dew
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Wait so basically we can’t have fast pace combat

gaunt obsidian
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Fast paced and your suggestion are different

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The pace of the battle is determined by the people fight

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Fighting*

wanton dew
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If combat can be fast pace why can’t it speed up just a lil

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Doesn’t even have to be crazy just a bit faster

gaunt obsidian
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Evem a slight tweak mid-battle will change parry/pb/dodge timing and throw off the players

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It's also difficult to regulate that stuff in non-set 1v1s as some people might be "faster" than others due to that during a gank

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Among a lot of other issues

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It's an interesting idea that might work in a 1v1 game but not in a game like Hinokami