#Demon regen

1 messages · Page 1 of 1 (latest)

hot harbor
#

Other than demons being distinct from slayers with their BDA’s I think demons should have some sort of regen maybe in turn for this they
have lower base hp and slayers should have the ability to upgrade their sword and stop regen for certain times. And the regen procs on sword m1s but when demon try and run while regen they are slowed. I don’t know the exact logistics of it rn as I’m saying it it’s not that balanced but maybe it’s something to consider.

knotty vapor
#

Very good idea

livid pagoda
#

Idk why people are not liking this

#

This is cannon and makes sense

#

And it makes demons feel different then slayers

grizzled wave
#

Isn't it uh

#

How they work in demon hunter

livid pagoda
#

Yeah but it makes sense

#

It’s fine to adapt things from other games

grizzled wave
#

I mean it's a good idea though, but it would still add another thing to balance and idk if it's an easy one

#

To balance I mean

#

Just more headache

livid pagoda
#

I mean there is red nichirin if they add that

grizzled wadi
livid pagoda
#

Yeah cause every demon slayer game I have played but demon hunter both slayer and demons feel similar

grizzled wave
#

Tbh it's not bad

#

That they feel similar

#

It's just easier to balance

#

Imo

tame lava
#

And isnt demons whole thing regen??

grizzled wave
#

So you'll have less hp but crazy regen

#

And slayers will have means to counter this regen

#

If they upgrade their swords

tame lava
#

Look at demon hunter 90% of ppl go slayer

grizzled wave
#

Well, demons have some crazy builds there too

#

So numbers don't mean much

tame lava
#

If ur whole race is carried by a few builds its ass

grizzled wave
#

Can't disagree with that

tame lava
#

Like quincy in ts

#

If u played that

grizzled wave
#

I mostly played on arrancar slot

#

But I get what you're saying

sonic token
#

No, it’ll unbalance the game

#

It’s meant to be skill based

grizzled wave
sonic token
#

If one faction had something like regeneration it’d make it less fun

sonic token
grizzled wave
#

Yes, skill based

grizzled wave
livid pagoda
#

ok but demons are suppose to have crazy regen

#

I see what you are saying but

sonic token
#

It’s not gonna be lore accurate

#

Maybe in a cutscene or something they use it

#

But not in open world no

livid pagoda
#

ngl this game looks cool and all but idk what they are going to do for content other then bdas or breathings

#

cause they said no demon final form, no red nichirin, and no slayer mark

#

and adding bosses isnt really content

steel moat
#

There are lots of things we can impliment

#

Mode based combat just causes issues, as seen with ts, so that is why we don't want to add temp stat boost modes

livid pagoda
#

yeah thats fair

hot harbor
placid valve
#

LevelUp asherspinsback You’ve Reached Level 2

hot harbor
#

The whole bad thing about it was demons just ran sideways to heal

#

But if they are slowed it make it easier to catch them

steel moat
#

But then it causes issues with the fact of if they are slowed, they are at a massive disadvantage when trying to evade moves or chase other runners

hot harbor
#

Yeah I haven’t really thought that one out in detail

steel moat
#

The goal is for slayers and demons to be almost perfectly equal besides weapons so you can use what you want to use

#

Not what is stronger as everything should be balanced

#

We want everything to be equally viable so there is diverse combat

hot harbor
#

Ohh ok

livid pagoda
#

oh how is the build variety going to be

steel moat
livid pagoda
steel moat
#

Anything not shown by Higo cannot be stated or else whoever leaks gets perm banned

hot harbor
#

I don’t know tho the whole everything balanced idea seems like a fairy tale tbh there is always gonna be something that’s meta

steel moat
#

Meta means common/mainstream

hot harbor
#

I just want demons to be more distinct then just horns and a bda

#

Which demon hunter did really well but they let some stuff go out of check

livid pagoda
#

yeah there will allways be a "meta" in a game but that doesnt mean it has to be unbalanced

steel moat
#

I will use arrow no matter how good/bad it is because I used arrow in rpg2

#

And I'm going to do my best to help keep everything balanced

livid pagoda
#

idk if yall have said/shown it but are there going to be slots its fine if you arent allowed to share that

hot harbor
#

Pls dooo

steel moat
#

And you can buy more

livid pagoda
hot harbor
#

It just diversifies the demon race

steel moat
hot harbor
#

Yeah they have lower base hp probably meaning they need to be more aggressive since they don’t have a lot of hp to be slow and passive

sly aspen
#

it better have like half of the hp of slayers then
because demon hunter regen is so fucking annoying

placid valve
#

LevelUp omoi_randomnumbers You’ve Reached Level 2

haughty hornet
#

Gasp oh golly goose, what the freak man catstare

sly aspen
turbid merlin
#

And lemme tell u, it doesnt work.

sly aspen
livid pagoda
#

He def a beast breather

#

😭

sly aspen
#

he def a mouth breather

livid pagoda
#

🗣

warped meadow
#

problem with low HP but high regen is that players are gonna keep running, because they’re easily brought down to low HP and their only practical option is to stall time to regen

#

even if regen is slowed while running away

#

maybe better, more confident players won’t have this type of playstyle, but at that point they’d have the same performance, with or without low HP + regen

#

and with swords that stop regen, when it comes to pure pvp (i.e. gamemodes), where players are most likely to be completely maxed, it’d just be a nerf to demons

#

what i think would work is a bda that incorporates this concept of low HP + regen, with an additional drawback or condition to prevent running (e.g. no passive regen at all when running away)

slate wren
#

would be op

low fossil
#

Lost me on the low hp with the swords that can stop regen

#

At that point regen isn’t gonna be helpful at all