#Non-PVP related Activities

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fresh thorn
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Everyone loves PVP/PVE, it's the bread and butter of a lot of Roblox games. It can get boring for some players who reach a certain skill level or even for those at the top. Therefore, I'm proposing a few lore-friendly non-PVP related gameplay features to add alternatives to "Become the best at PVP" mindsets and the sort.

DISCLAIMER THESE ARE ALL CONCEPTS AND ARE NOT EXPECTED TO ALL BE APPROVED AND IN NO WAY ARE LIMITED TO JUST THESE
Some of these serve no purpose other than time-killers.

  • Udon Eating contests: A source of income for players to go up against other players or NPCs. Could be based on QTEs to see who downs more bowls in X amount of time

  • Medicine/Poison crafting: Have various herbs around the map that can be collected and mixed. Medicines can be applied that can counteract poisons or give buffs. This is effectively a potion system, but I'd even go as far to recommend a skill/progress-bar to make it so a new player can't immediately create an OP poison/medicine. Could be done through a GUI or a minigame

  • Paper plane contests: For fun, a small minigame that involves dragging a line across a sheet of paper to create folds for paper planes that can then be thrown (folds are purely cosmetic and do not really affect flight)

  • Cooking: It's what it sounds like, if given a progress-bar higher-level meals could provide more "satisfaction".

  • Instruments: Given a huge theme in Demon Slayer of musical characters, having instruments that one can buy and play or as a demon incorporate into their style when they develop a BDA would be fun. Gotta give an opportunity for someone to deck another and then start rickrolling them before finishing them off.

Many more could be possible, this is just a post to bring awareness about the topic.

winged fiber
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lol udon eating contest

fresh thorn
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So why not 🤷‍♂️