#traits

1 messages · Page 1 of 1 (latest)

hazy monolith
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I think maybe the demon slayer should have a chance to be born with a trait and demons have a chance to get a trait when they transform
A slayer trait could be iron lungs giving the users a 20% increase to Their characters lung capacity
Or like muchirichi blood or however you spell it you could make it were the player becomes shrouded for demons not strong enough to resist so it's harder to hit them

Examples of a demon's trait maybe one has poision blood where everytime there hit there's a chance to poison the person hitting them also
Another one could be adaption where the demon is able to adapt better allowing them to take less damage from poisons and weak ones aren't effective at all

Or you could just rip them off from the show if you all wanted to do something like this.

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I also have other ideas for both sides but I doubt I'll be asked about them 🤣

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It would be gacha based in my opinion as it should be a rolled thing as it's random if you get it or not

simple island
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Imo it would just cause people to make alts if they want to have good builds

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Which doesn't really make game more fun

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Since it's a random chance

hazy monolith
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Well you could develop traits as well

austere horizon
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gambling shouldnt be implemented to the game fr

hazy monolith
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Instead of a gacha

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If you give a certain amount of XP to it by leveling it up they could make it a small chance per level that goes up

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Which would give you a reason to level up instead of making alt accounts

simple island
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So it would be like unlocking total concentration breathing

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In demon slayers case

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Sounds nice

hazy monolith
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In a way yes for demons it would be muzan's blood awakening it/mutating it

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Obviously I'm not on the staff team nor do I believe they care about this post

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But I think maybe it would be a cool addition

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It involves a bit of luck and hard work

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And since it would go up on the chances per level

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Also make it where you can only have 1 trait until a certain level

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I think it would be a cool way to reward players by giving them a small chance to get a strong trait earlyish on that could help a player but obviously if they get a bad one later on they would have a higher chance of a "better one"

simple island
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Someone is probably gonna read it later

hazy monolith
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That's surprising and refreshing

simple island
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Not sure about answering to it, but I'm sure that someone will read it

hazy monolith
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If they do and see any hope or spark in the idea my DM's are open 😭 for other ideas about traits or how it would work

simple island
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Just add them to this suggestion if you want

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No one will complain if you do

hazy monolith
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Also how it could be implemented into the game lore/progression wise

simple island
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Oh btw, hinokami isn't fully following demon slayer lore(demons don't burn in the sun and etc)

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Not sure if it'll help you somehow but yeah

hazy monolith
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How would I add them sorry I'm not use to using these

simple island
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It's just uses ds as inspiration

hazy monolith
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Yeah of course I played the first one

simple island
hazy monolith
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?

simple island
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Edit your message if you want to add more stuff to your suggestion

simple island
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It should work I think

hazy monolith
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You mean

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@ them

dry storm
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LevelUp obito0004 You’ve Reached Level 2

simple island
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No need to ping anyone

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I mean just change your first message and add something, if you want to ofc

hazy monolith
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Ohhhh

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Yeah I appreciate it and you actually giving advice and you're opinion back

simple island
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No problem👍

radiant panther
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*marechi blood

bold hedge
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A randomized permanent buff wouldn't really be such a great idea. This is pretty much the same as if clans would have buffs and that's already a no for obvious reasons. Also how is this a discord suggestion?

versed cove
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No

empty bane
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i'd fw with it if it was like something you could grind for

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like you beat rengoku you'll get a determination trait that increases damage by 15% at 15% hp

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js cuz if they have it randomised then people are gonna want to buy new ones

dry storm
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LevelUp dominoe. You’ve Reached Level 1

keen copper
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Sorta how Gacha games do it.

empty bane
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idk when it gets to be gacha

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ruins the flow of a game

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and you rely on gambling to keep your players

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if you make it grinded then yk its guaranteed you'll get it as long as you kill the boss enough

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but tbf spinning for it might be easier for newer players

keen copper
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Well I'm assuming you can earn spins by killing bosses with a chance rate

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Like project slayers ores

empty bane
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project slayers got realy boring imo

keen copper
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You obtain 1 ore which you need 10 ores to obtain 15 spins

empty bane
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loads of the demon slayer roblox games did

keen copper
empty bane
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idk it felt

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like it had no substance

keen copper
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Go on?

empty bane
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like with shindo life

keen copper
empty bane
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message got blocked

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WHY IS IT GETTING BLOCKED

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WHAT AM I DOING WRONG 😭

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you have to get lucky

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to get good basically

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and if my idea of traits were to get added they wouldnt be the deciding factor in a fight like someone got muzans trait

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nah it'd just help fit your playstyle and stuff

keen copper
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I'm starting to understand what you mean.

empty bane
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yeah its like the green turtle talisman in elden ring

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you could quite frankly be fine with out it

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but you round the build out by having it

keen igloo
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I fw this so much 🙏

hazy monolith
burnt night
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no rng buffs

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never cook again

hazy monolith
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Not rng

burnt night
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"should have a chance"