#Demon Mutation ideas part:1

1 messages · Page 1 of 1 (latest)

solid sky
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Demon Mutation: Four Arms
Concept:
Demon mutations should be a core mechanic in the game, offering unique gameplay styles and progression paths. This proposal focuses on the "Four Arms" mutation, which goes through three stages.

Stage 1:

  • Appearance: Demon gains a small, extra pair of arms.
  • Abilities: Increased M1 and M2 damage by 1.5-2.5%.
  • Requirements: Consume 50 slayers.

Stage 2:

  • Appearance: Extra arms become larger and stronger.
  • Abilities: Increased M1 and M2 damage by 5-20%, altered attack animations, decreased movement speed. New ability: Stone Throw - Grabs a large stone and throws it, dealing 10-15 damage.
  • Requirements: Consume 100 slayers.

Stage 3:

  • Appearance: Extra arms become slimmer and more agile.
  • Abilities: Decreased M1 and M2 damage by 5-10%, improved movement speed. Enhanced Stone Throw: Fires a barrage of stones dealing 5-25 total damage. Improved block duration or additional weaker block bar.
  • Requirements: Consume 150 slayers.

Overall:
The Four Arms mutation provides a clear progression path with distinct gameplay styles for each stage. The suggested abilities and requirements are a starting point, and the final implementation should be determined by the developers.
This mutation adds depth and replayability to the game by offering players diverse choices for character development.
( if you like this type of suggestion please upvote it encourages me to make other potential demon mutation concepts😄)

brittle silo
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Cool idea

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Seems op tho

solid sky
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Ah well I have many ideas for slayers too that should balance it out

solid sky
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And like I said in the post the abilities damage and buff the mutation should do is all up to the devs

solid sky
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Ok

blazing shell
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Brodie just said “No”😭😭

red aurora
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what about otehr mutations?

solid sky
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Im just waiting to see if this type of stuff is positive first

solid sky
fathom delta
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I love this idea

blazing shell
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Agreed