-
the first idea i have in mind is that the clashes should have more impact , for example in the anime when Giyu and Sanemi clashed it had so much impact and the wind around would be so cool and when they get pushed back there should be a dust particle as well to make it more cinematic.
-
the second idea i have in mind is evasive/ can be used to from ground and can be used from air too. like when a move has been used and you also use a move by move by jumping it could possibly dodge the move depending on how skilled you are, love breathing i think should have this kinda moves bc Mitusri is very flexible making sense for this to make it a more interesting fun match.
-
the third and last idea i have in mind is the combat system/ mechanics i think different styles of breathing could differ your combat style for example, love breathing can prob when combat , idk how to explain but like how it looked when she fights uppermoon 4 turning upside down or somethin like that,
and the other combat system i have in mind is that any cutting move should cut through moves like daki's bda just like how shows in anime like how gyomi deflected muzans blood art or how like a move using range to get to you again like how daki uses her bda to get to you you can use a move to cut it up eventually stopping both of the players attacks this should work with mini clashing slashes like how tengen and gyutaro faught in the anime both just giving you a cool view of how it looks like when both of your moves are clashed but not damaged.
the overall idea is maybe some moves can block some moves or cancell out just like how when giyu used 7th form on sanemi to block his attack making many new cool and fun fights to behold.
pls again consider these ideas to a certain extent or use these ideas in your own ways i just hope you can just think abt them atleast and thank you.