#Story Mode & Progression (Hinokami)

1 messages · Page 1 of 1 (latest)

atomic mirage
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I think that although clans are generally not a good thing to add (i.e. the transactions to get re-rolls, unbalanced buffs, etc), I think that adding a clan system that integrates with story mode & progression would be cool.

How this would work is through the beginning when you customize your character and you get to choose your name. You get to roll a clan (which doesn't just have to be clans from the demon slayer series, but even just random clan names would be cool, making it seem a lot more randomised), and depending on what clan name you get, you can get a different storyline with different quests available.

Like for example if someone rolled "xx" clan and started off the story by having their family disappear due to demons and thus starting their quest to becoming a slayer or if they rolled "cc" clan they started the story with being in a family full of ninjas.

Overall, I think if clans are integrated like that through different stories, it would not only make the game more fun but also a lot more unique.

TLDR; rather than clans giving buffs, they should be able to give different storylines & quests.

thick leaf
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scope wise and labour wise not good

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its not only the story you'd have to write (a small one takes me like 3-7 days) but other members of the team would need to code, animate, get assets, etc etc

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and also if they change clans midway then thats another issue we'd have to think about

atomic mirage
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I mean like it would be cool to see, but I get if it cant be done, esp if it gets buggy

thick leaf
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however we are a team of roughly 8 people with some outside help

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like if you had different clans and you wanted people to think they mattered with their diff backstories you'd have to probably write future dialogue accounting for all of the backstories

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something like how zzz has different male female dialogues