#Custom breathings

1 messages · Page 1 of 1 (latest)

spark plinth
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Allow players to make their own breathing by going to a "breathing" menu once they have mastered their current breathing.

In said menu, they will be able to make a sub-breathing (like how love is a sub-breathing of fire, I think) using some pre-determined moves (basically combining multiple breathing styles). I believe there should be an advanced breathing maker that allows the players to animate their own styles/make their own styles, however, you would need "advanced breathing access," which should be obtained via tickets on Discord. The user would also be able to name the breathing and moves.

Advanced breathing maker would allow the player to animate their own styles and set their own damage and stuff (there would ofc be a total damage/move limit, so players have to distribute stats evenly and not just make every skill deal 100 damage) i believe the total damage would be 400/500 and total move limit would be 12

The requirements to unlock breathing maker:

  • Max level
  • Max breathing level
  • An item called "breathing awakening" which would be obtained once u reach the first 2 requirements.
cunning arch
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LevelUp peeled_grape You’ve Reached Level 2

icy lagoon
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It's a bad idea, that's my purpose for denying it, dunno why you deleted your message asking why

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It's a pvp game, if we add 50000 variables for what moves do, it ruins it

spark plinth
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u replied to me in the nichirin customization suggestion

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i thought that was linked to this lol

spark plinth
icy lagoon
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No

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You expect to know what your opponent's options are when fighting them, if your idea here is added, one breathing could mean thousands of different moves

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It's a horrible idea for combat

spark plinth
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so your current arguement is "players arent allowed to have original builds"

icy lagoon
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When did I say that?

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I said you are trying to add far too many variables, which would ruin pvp

spark plinth
icy lagoon
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I stated what I meant

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I'm implying that your suggestion is stupid

spark plinth
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you're implying that originality ruins the game

icy lagoon
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Not at all what I said

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I said adding far too many variables would ruin pvp

spark plinth
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since the moves will be pre-determined

icy lagoon
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Which is what your suggestion is

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You aren't even thinking this over from a balance and combat standpoint

spark plinth
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that would clearly overshadow others

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but combat-wise it would just make each encounter unique

icy lagoon
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In a pvp game, you expect to know what moves your opponent has as options, if your suggestion was added, it'd had hundreds if not thousands of additional variables to their moves

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Which would make it nearly impossible to initially read the opponent's moves

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Which would hence ruin the combat

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It's an awful idea

spark plinth
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imagine fighting the same 4 enemies each time in a game, then a new game is made which is exactly the same except it now has mixes of said enemies and you never know what abilities each enemy has, which game would u buy?

spark plinth
icy lagoon
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Not fun

spark plinth
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you'll need to adapt to your enemy's moveset

icy lagoon
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You also don't even know how the combat works rn

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Since you aren't a tester

spark plinth
icy lagoon
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Your idea would cause way too many problems and wouldn't be good for pvp combat at all

spark plinth
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it wouldnt cause problems if implemented properly

icy lagoon
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Clearly you haven't played Arcane Odyssey/WoM

spark plinth
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the only problems that would pop up is meta builds

icy lagoon
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Which have your exact idea

spark plinth
icy lagoon
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And both have attrocious pvp because of it

spark plinth
icy lagoon
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Adding the ability to modify moves is the reason arcane odyssey is shit

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Every game that lets you remake your kit like that has horrendous combat

spark plinth
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brother. are you reading my messages?

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the moves will be pre-determined

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meaning u can put thunder's 1st and 2nd form, water's 3rd, love's 4th, wind's 5th, 6th and 7th

icy lagoon
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Are you reading my messages?

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That's an awful idea

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It adds to many variables, making combat a mess, so you cannot properly expect any move from your opponent

spark plinth
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yea, saying "it's an awful idea" wont help you. the only valid point u had so far is the fact every game with custom attacks has trash combat

icy lagoon
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I've explained multiple different points

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From a perspective of general gameplay and as someone who has played Hinokami

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It's a bad idea

spark plinth
icy lagoon
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As I've explained

spark plinth
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  • your point of "you cannot.. from your opponent" isnt valid since the moves will be from other breathings, meaning as long as you know other breathings then you know what your opponent can send to you (assuming they used the moves before)
spark plinth
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cuz if the moves are balanced then the custom breathings will be as well, the only thing that might make it unbalanced is infinite combos

icy lagoon
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Hence it makes it nearly impossible to properly read and prepare for your opponent

deep shell
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Jesus Christ

icy lagoon
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Hence why it is a shit idea for balancing

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It's not difficult to grasp

spark plinth
cunning arch
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LevelUp peeled_grape You’ve Reached Level 3

spark plinth
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and not change anything else besides your moveset

icy lagoon
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Again, buddy, that'd be awful for balancing

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Breathings have their moves and not others for a reason

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It's not hard to figure out

spark plinth
icy lagoon
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...

spark plinth
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how would using already existing moves make the game unbalanced?

icy lagoon
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Take rpg2, you want combined breathing, you can just mix thubder 1st (non-pbable) with something like love 2nd, a long stun combo, with thunder 3rd, a move that can stun for extra time, with flame 4th, a good damage projectile

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Your opponent can't predict your next move, nor is it a balanced kit

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It's an awful idea

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For so many reasons

spark plinth
icy lagoon
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Still would be awful for combat

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To not be able to know your opponent's move options

spark plinth
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and pokemon's combat is good

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(i'm talking abt the competitive side)

icy lagoon
spark plinth
icy lagoon
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Completely different ballgame

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You know the likely movset 99% of the time

spark plinth
icy lagoon
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And competitively they play open teamsheet so your opponent shows you all their pokemon's stuff besides abilities

proven jetty
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Pokemon have locked typings, making some move ALWAYS at least somewhat viable

icy lagoon
icy lagoon
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Which makes a massive difference since you are shown their items, their terra types, their moves, everything but ability/stat spread

spark plinth
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but let's say they arent shown their moves and stuff (for some odd reason)

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then they have to guess

icy lagoon
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You still know the top 8 moves for a pokemon to use

proven jetty
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Pokemon is also turn based, allowing you to think

In realtime combat, sometimes just getting the first hit is enough to win

icy lagoon
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Do you understand why this suggestion is awful now

proven jetty
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Reaction based combat would severely suffer from a guessing mechanic

spark plinth
icy lagoon
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Just wait to play the game

proven jetty
spark plinth
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ngl i usually make suggestions for fun and just hope they're good

proven jetty
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Don't we all lol

spark plinth
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usually they're good, this one is clearly not.

proven jetty
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I had some fumbles too, and one of them was literally this suggestion

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I suggested something very similar a while ago