#Insect passive idea

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stuck latch
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I think All breathing style should have a passive to complement there fighting style, an this is the start of a series of passive concept:

Fragile dard (Name can be change and should be)
description: Like a insect, you can’t block the overwhelming offense of the demons, so you use trick and agility to fight back.

This passive make the user a kind of glass canon that don’t hit hard rather quickly and debuff

The user have less posture than the average slayer but a sightly shorter dash CD and better parkour like a bug fragile but agile.
Also user deal less damage(-20%) with their damage with their sword but have faster swing speed , applies poison (40% chance). And with the tips of their sword deal increases damage (-5% of the average damage of other breathing) and have increased chance of apply poison (75% chance). it’s a great way to recompensing smart positioning and offense

The poison effect can be stack at his effect varies based of the number of stack(first option is if the victim is a demon / second is if the victim is a slayers)

  • At 1-2 stacks it deal little damage/ steal a little amount of stamina ,every second.
  • At 3-4 stacks it reduce victim speed and dash distance in addition to the first effect
  • At 5-6 stack it deal the opposite option of the first effect in addition of the previous effects
  • At 7-8 stacks it reduce speed and dash distance, increase dash CD , deal higher damage and drain a little the stamina/ drain more stamina and deal little damage
potent horizon
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They alredy made passive concept

stuck latch