#Breathing Moves
1 messages · Page 1 of 1 (latest)
So you just want moves with modifiable variables
never played demon hunter but sounds cool, idk if we'll do it tho
Which results in the same 3 meta builds
Did you play WoM or Arcane Odyssey
yes
That's the idea they are getting at
Size/hitbox/speed etc
Modify different parts of the moves to do different things
Which caused a ton of balancing issues for WoM and AO
Idk
might be like a lego brick combo where you take a skill and add a combo on it to make it feel diff
Deepwoken sparks
Which is a far better way to go about it
But needs to be done right
i probably will never play any other demon slayer game unless i want to because i dont want accusations of copying

Plus they won't even be competition
Even though people won’t like it honestly make it into robux cuz the game will instantly die out if everyone has a breathing build that is op
I feel like it’s a good idea but at the same time it feels like it could be a meta thing that others won’t probably like
For example let’s say I wanted a breathing water or something and I did but some toxic person who’s has two busted breathing like thunder and flame or beast and sound has big Ariel’s or huge hitboxes while my breathing has the moves from the showcase that are alright
Sorry for the long paragraph btw
Your technically not cause you’re just trying to things other games didn’t or haven’t plus I don’t think no demon slayer game has done that hopefully
stuff like this happens all the time on roblox
asherspinsback You’ve Reached Level 1
i cant really send you a video or picture to show but there are moves like "360 slash" "thrust" that you can either make one singular move or put together to do both actions and in the game there are burst and limb builds limb are for targeting the demons limb lowering their blood so they cant regen burst are for pure dmg to kill them quickly
you can search up demon hunter roblox on yt
and see it for yourself its a really cool cooncept and makes the game fun
not gonna try to steal their core mechanics
sounds cool but we'd def get backlash for doing something like that 😓
demon hunter is fun.
Play both demon and slayer, and the idea of creating your own moves with components is something I like
But the problem with this is that some moves are objectivly way worse than others, which is why you only do dashing draws, surface, deflects, charged strike and sweeps
and thrust
