The idea is: since the development team confirmed the additional custom BDA's why not chime in with ideas to make it more diverse, the idea is similar ish to douma's ice BDA but not the same:
Glass BDA is a blood demon art that allows the user to utilise glass shards and projectiles to deal damage here are the moves:
Move 1 : Glass Rain
This move allows the user to create Glass shards out of sand from the ground and aim them on one spot like the starter Ice BDA in project slayers, this move deals average damage and needs to be aimed
Move 2 : Glass Skycraper
This move allows the user to create a tower out of Glass that is consisted of 10 layer, each hit destroys 1 layer and for higher level players who deal alot of damage it can destroy up to 3 Layers per hit, each layer deals about 5 dmg max when destroyed and the tower will collapse within 15 seconds causing about 10 dmg in projectiles
Move 3 : Glass projectiles
This Move allows the user to create hundreds of shards in the air until he unleashes them by pulling a large sand block out of the ground and creating the shards, those shards would then be launched at the enemy, the shards that do hit would stay for 20 seconds on the player similar to muichiro when he was impaled by shards in that fight against gyokko, they would do 3 damage every 2 seconds for the next 20 seconds and even slow the player a bit
Move 4 : Glass spikes
This move would create spikes in the ground that impale a large area allowing for impaling multiple players, it would deal large amounts of damage before breaking 5 seconds later and giving the same shards effect as move 3, this move is meant to be the final move but I might make one that's more 🌟 cinematic 🌟
Lmk what you think, I just thought creating a few strong BDAs to compete with the cannon ones that will top the list for OP bdas
I am thinking of a 5th move where a glass monster eats the player and then explodes into shards dealing large amounts of damage, lmk what you think
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