#environment buffs

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tropic storm
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there could be a spot where you would get a buff. ex.1 lets say i'm a water breather and i found a spot for it. which would be like a lake or pond and your breathing would be stronger there. For stone maybe like a mountain area. For thunder a stormy area next to maybe like a rusty stuck in the ground swords where lightning would strike. For flame a burning village that never stops burning or something but the derived breathing would be the same as the original. For sun a spot where the sun is shining the most and for moon where the moonlight is best at.

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after rereading i realized this was a dumb idea.

orchid cosmos
# tropic storm after rereading i realized this was a dumb idea.

Not entirely, water breathing is stronger underwater, however even then very few breathing styles have situational advantages like this,
Obviously water underwater,
Rock wouldn’t do so well near soft dirt either
Flame and wind probably don’t have many options, tho I could see a weather system where windy times makes wind breathing stronger
Obviously with this weather system u could even have misty foggy weather

But most of the derivative breathing styles wouldn’t have anything at all, so any situational buffs would have to be kinda minimal

tropic storm
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