I was thinking of an implementation of scars or such. Like as in Demonfall currently, maybe after numerous battles you will obtain scars (treatable with 'scar cream' for those who don't want scars). Instead this will be enhanced rather than basic scratches of blackness we will instead see more developed scars such as that which Sanemi has. This will allow for the game to feel more unique to its players and perhaps will have a use. Maybe a clan specific ability for the Shinazugawa clan where the player (as a slayer) cuts themselves to attract demons at a further range than normal - likewise in the show how Shinazugawa does with Marechi blood ( this will as a result also cause scarring unless treated); this is a suggestion so please don't come at me for this ðŸ˜, feel free to comment or add your own or further suggestions to improve this.
#Other game suggestions:
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Another suggestion: Maybe add different demon variants such as physique and appearance; Larger/smaller horns and rather than the evolution of demons in DSRPG2, instead have a random chance of a different form instead of the basic white wings one. This will also cause for a more unique game and potentially better the player count. I feel as though players are looking more for a really unique experience aside from just the games features. It is clear that game is better when appealing to user ideas such as mine here. I'd like for the game to include many quality of life features and also add different running or again, forms for the demons such as to how Project Slayers 2 is going to have such as hunchback demons and such.