#Nakime BDA idea

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tawdry bane
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been a while since ive done this

Passive: The user has an Energy pool that fills up from using certain skills and attacks. The user can deplete a full Energy pool to activate his 5th skill, which will be elaborated on later. This energy pool depletes quickly upon exiting combat mode.

Skill 1: Infinity Gaze
The user summons and sends out 3 small sentient eyeballs that travel to 3 nearest opponents. If an eyeball successfully hits an opponent, that opponent will be marked for a long duration, visually highlighting them. The user gains 150% more Energy from attacking marked opponents. This skill does not deal damage nor stun opponents. This skill can be blocked.

Skill 2: Infinity Gate
The user summons a Fusuma (similar to sliding doors) on a nearby opponent. After a short delay, the doors shut quickly, crushing any opponents caught between the doors, dealing damage and stunning them for a while until the doors collapse an disappear. However, if the opponent manages to avoid the attack, the Fusuma will remain for an even longer duration, acting as a stationary shield against opponents' attacks, which only the user can walk through. This skill cannot be blocked, but can be dodged.

Skill 3: Infinity Portal
The user summons a Fusuma at his own location and at wherever he is aiming (If there is a marked opponent within range, the portal appears under that opponent instead.) The user then reaches through the portal and grabs the opponent and pulls him through the portal, towards the user. If no opponents are caught, the user will instead climb through the portal and end up at the other portal's location. This attack can be blocked.

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Skill 4: Infinite Gagaku
The user plays a harsh melody that deals constant damage to opponents, constantly gaining Energy at the same time. The user deals more damage and gains more Energy from opponents that are close to him. During this, the user moves extremely slowly and cannot attack, dash or block. The user can reactivate the skill to end it early. This skill does not block break, but can bypass blocks.

Skill 5: Infinity Castle
This skill can only be used when the user has full Energy AND when there are marked opponents in range. The user summons a portal to the Infinity Castle under all nearby marked opponents, transporting them and the user to the Infinity Castle. There, the opponents' marks are removed. The opponents will spawn around the user, who is at the center of the room, but at a distance away from every opponent. There will be a wall right in front of every opponent, between them and the user. After a short delay, the walls quickly ram towards the area's borders, crushing opponents caught by the attack. (This attack block breaks, but can be dodged.) After this, the user activates a new skillset, which should have very short global cooldowns. However, the user's Energy will start to deplete, and everyone will be transported back to the main world when the user runs out of Energy. In the Infinity Castle, the user cannot move, block, attack or get stunned.

Skill 5.1: Infinity Sunder
The user summons the Fusuma from Skill 1 at every opponent's locations. However, the user also summons a large (Kokushibou room) pillar that emerges from the ground below the stunned opponents, launching them upwards and crushing them against the ceiling, dealing damage and leaving them ragdolled for a short duration. This attack cannot be blocked, but can be dodged.

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Skill 5.2: Infinity Barrier
The user summons 4 walls facing every direction around himself, enclosing himself. After a short delay, the walls move away from the user rapidly, pushing away and flinging opponents hit by the walls. This attack cannot be blocked.

Skill 5.3: Infinity Crush
The user summons a piece of ceiling above every opponent. After a short delay, the ceilings crash towards the floor, crushing and stunning opponents hit by the attack. This skill block breaks, but can be dodged.

Skill 5.4: Infinity Impact
The user summons a wall near every opponent. After a short delay, the wall rams into the opponent, knocking him in a random direction except towards the user. This skill should have a short cooldown (can be spammed). This skill can be blocked.

Skill 5.5: Infinite Demonic Rampage
The user summons numerous portals around the area. Demon NPCs then emerge and automatically attack opponents, but not the user. The demons will constantly appear until the skill ends. (Demons should not appear too often though)

The combo i had in mind when making this: Skill 1, Skill 3, 4 light attacks, Skill 2, Skill 4, 5 light attacks. (Repeat until Energy is full). Skill 5, spam skills 5.1-5.5

i know the infinity castle skills are really broken, but i made the base skillset to be quite weak to make up for it.

For example, if an opponent blocks skill 3, you'll stilll climb through the portal and you'll easily get counterattacked, and if you miss skill 1, you basically cant use skill 5

storm shell
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I read somewhere higoshi said this bda will be a support based bda

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The eyes could be able to help find things or look if there’s enemy players approaching the area,rescue Allies,kidnap people etc

rocky fern
storm shell
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I’d like to use something similar for my swamp bda suggestion inside the swamp

storm shell
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Ahh alr

storm shell
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Show me if you like or not so I can glaze swamp demon with somebody for an extra minute