It should just be longer combat, cuz a game that one misstep costs you 60% of your hp doesnt seem too balanced, you can still keep in combos just make it to where there shouldnt be combos that do 60% or higher, the game should be as balanced as possible. im not saying make it to where fights last an hour but make it to where you dont lose more than half ur hp cuz one hit. so make it to where what normally in rpg2 would be a 60% is cut in half just to make the game more skill based and less who has a better bda/breathing.
#Make the hp/damage more balanced when hinokami comes out.
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well a part of that issue dealt with rpg 2 lacking any evasives or moves that allow you to escape combos.
From what I've seen Hinokami has changed that a bit where you'll get a second chance if you find yourself in a combo.
the damage was fine in rpg 2 imo
but you just didn't have any room for error or else the fight was basically done.
i agree w most of what u say but the fact still remains you shouldnt be able to win via a few m1s and like 2 skills used. for example that one akaza move shouldnt deal double digit damage to a max level player
it did more than half last i remembered
what akaza move?
i think the third move
good point but half the time its used right after the player is stunned
its never used in base except by low ranks
like what spec
moon spec and muzan spec do way to much damage
muzan isn't meant to be beaten
and upper 1's spec is meant to be strong like the uppermoon
it's possible to PB the E though
which can lead to an inf combo depending on what you use
and someone already beat uppermoon 1 8-1 I think?
something like that
while they were off the spec
I'd suggest them to be more creative witht he specs though
because the moon E was very annoying if you didn't PB
it's basically instant death
you can't dash out of the hitbox if you just normal block
cus it's too big
ye at least a revamp to make it require more skill out of the spec user than to just press two buttons on repeat
cuz even from the users stand, its not going to be fun fighting players if all they have to do is press two buttons
we can agree to disagree, but it's a bit more to the spec than just two buttons.
Again, with infinite combos in rpg 2 they just have to mess up with E once
if it's pbed it's game over for them as well
i think there should be more spec moves though, in compensation with an idea of doing still alot of damage but maybe not as much as it used to