#Make the hp/damage more balanced when hinokami comes out.

1 messages · Page 1 of 1 (latest)

oak summit
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It should just be longer combat, cuz a game that one misstep costs you 60% of your hp doesnt seem too balanced, you can still keep in combos just make it to where there shouldnt be combos that do 60% or higher, the game should be as balanced as possible. im not saying make it to where fights last an hour but make it to where you dont lose more than half ur hp cuz one hit. so make it to where what normally in rpg2 would be a 60% is cut in half just to make the game more skill based and less who has a better bda/breathing.

gleaming holly
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well a part of that issue dealt with rpg 2 lacking any evasives or moves that allow you to escape combos.

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From what I've seen Hinokami has changed that a bit where you'll get a second chance if you find yourself in a combo.

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the damage was fine in rpg 2 imo

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but you just didn't have any room for error or else the fight was basically done.

oak summit
# gleaming holly the damage was fine in rpg 2 imo

i agree w most of what u say but the fact still remains you shouldnt be able to win via a few m1s and like 2 skills used. for example that one akaza move shouldnt deal double digit damage to a max level player

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it did more than half last i remembered

oak summit
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i think the third move

gleaming holly
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the blatantly obvious one?

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with an entire sound effect

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and 2 second charge up?

oak summit
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good point but half the time its used right after the player is stunned

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its never used in base except by low ranks

gleaming holly
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that's the only move with that issue though

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and it's very ping sensitive

oak summit
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i guess and the specs too

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i get they r specs but make it a bit more fair

gleaming holly
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like what spec

oak summit
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moon spec and muzan spec do way to much damage

gleaming holly
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muzan isn't meant to be beaten

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and upper 1's spec is meant to be strong like the uppermoon

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it's possible to PB the E though

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which can lead to an inf combo depending on what you use

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and someone already beat uppermoon 1 8-1 I think?

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something like that

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while they were off the spec

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I'd suggest them to be more creative witht he specs though

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because the moon E was very annoying if you didn't PB

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it's basically instant death

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you can't dash out of the hitbox if you just normal block

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cus it's too big

oak summit
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ye at least a revamp to make it require more skill out of the spec user than to just press two buttons on repeat

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cuz even from the users stand, its not going to be fun fighting players if all they have to do is press two buttons

gleaming holly
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Again, with infinite combos in rpg 2 they just have to mess up with E once

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if it's pbed it's game over for them as well

oak summit
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i think there should be more spec moves though, in compensation with an idea of doing still alot of damage but maybe not as much as it used to