#Nakime BDA for Hinokami

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lone hazel
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Passive(S): The user can strum their biwa, playing an eerie sound. If played for up to 6 seconds, the user summons a tiny eye that is very fast and can move around the map quickly. Useful for spying on people and overall, just having fun.
This eye can be attacked and killed.
The user vanishes into the Infinity Castle while they are in eye mode, to avoid spawn killing/random killing.
If the eye is killed, the user will appear back in the spot they originally were before vanishing into their passive.

First skill: Deep Resonance
The user strums the Biwa with their Bachi and sends out a very fast vibration/soundwave.
Statistics:
Low damage
2 second stun on enemy
Medium range
Block-Able
5 second cooldown
3 second global cooldown
(Short cooldown due to low damage and its sound effect, whatever Higoshi chooses, would make it easy to block.)

Second skill: Infinity Door
The user strums the Biwa with their Bachi and if the attack hits, opens up a door underneath up to four people around you at the time. A cutscene plays for the enemy where they fall through the floor, and get blasted into multiple doors, flung around, and shot back up to the surface.
For the player (Biwa user) they see the door open under the enemy(ies) and they disappear for however long the cutscene takes.
Statistics:
High damage
The enemy gets a 3 second auto-dodge effect due to the high damage
Block-Able
25 second cooldown
7 second global cooldown
(This attack has a noticeable windup, think of Akaza T in RPG2. It's meant to be used in a combo.)

Third skill: Creepy Crawlies
The user strums the Biwa with their Bachi and summons 10 eyes that chase after an enemy, if there are multiple enemies then they will disperse and go after different targets.
Statistics:
Extremely low damage
Overall, just a combo extender, nothing more and easy to PB if used otherwise
Block-Able
6 second cooldown
3 second global cooldown

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Fourth skill: Broken Strings
An animation plays and the user gets in a stance where they hold their biwa up and the enemy attacks, if a slayer it slashes the biwa in half, if demon/no weapon it punches the biwa in half.
In return, the user then proceeds to slam what's left of the biwa into the enemies' face, toss the biwa and grab them by the neck, proceeding to pull out a hammer and quickly beat up the enemy, leaving the enemy bloody and bruised and leaving the user covered in the opponent's blood.
Statistics:
High damage
A counter move, used to counter any incoming attacks
Not block-able, but avoidable since it's a counter move
20 second cooldown
5 second global cooldown
The user will hold their biwa up as a charge and will hold it up for 6 seconds to wait for an incoming attack
This wind up is not had to miss
Fun fact (potential spoilers for non manga readers): ||This attack is based off the way Nakime killed her husband. She used a hammer out of revenge for selling her Kimono and so she killed him brutally with a hammer as he always attacked and abused her and gambled all their money away.||

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Fifth skill: Infinity Castle
The user plays their Biwa extremely fast and sends up to four players into a confusing Infinity Castle fortress. Each player will be sent into four different corners of the terrain/fortress the user created with their Biwa. The players/enemies will need to attempt to reach the platform the biwa user is on in order to attack.
There will be four different platforms the Biwa user can spawn on, they will be in the distance and will require some parkour. These platforms will be in four different corners, the same corners each user will spawn on, and the enemies will have to parkour (Jump, wall climb, etc.) to reach the biwa user.
The user can use an entirely new move set to distract the players, each move being potent but also block-able and easy to dodge, until they reach the center where the Biwa user/player is sitting.
The user can stay in this terrain for as long as they like, they can get out of it by double tapping the key bind of the 5th skill.
Once at least one enemy/opposing player hits the Biwa user once, the terrain will disappear, and they will teleport back to their original spots on the main map where they were before going into the terrain.
Statistics:
Terrain skill so no damage calculation
Block-able if done fast enough
90 second cooldown (once the terrain is ended by either the enemies or the player)
10 second global cooldown
Enemies/opposing players in your fortress will have an eye icon above their heads, since in the anime Nakime can keep track and see everyone who is in her fortress.

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Fortress skill 1: Resonance: Infinite
The user strums the Biwa with their Bachi and all four players inside your fortress will be hit with up to 12 soundwaves.
The first soundwave is a dark red color and causes your screen to shake as further indication. This one block breaks but is slower so it's easier to PB.
If the enemy get hit, or it block breaks the enemy, the enemy will be automatically hit with twelve fast barrages.
If another player is in the fortress with you and PBs, the move will be cancelled for everyone else and wont land.
Statistics:
Medium damage
25 second cooldown
4 second global cooldown
Block breaker but easier to PB.

Fortress skill 2: Switcheroo
The user strums the Biwa with their Bachi very fast and silently. If multiple targets, this move will spawn a door under anyone inside the fortress and randomly switch their places to throw them off.
If only one enemy is in the fortress, teleports them back to where they spawned in the fortress.
Statistics:
18 second cooldown
7 second global cooldown
Block-able, but very fast and the Biwa strum is silent. This attack is more defensive and strategic in playstyle, so use wisely.

Fortress skill 3: Castle Manipulation
The user strums the Biwa with their Bachi and causes the floors to rise up like pillars. Before they rise, red squares will appear on the floor as indicators on where they are going to continuously rise. They all won't rise at once so the enemy/opposing player will have to strategize a way to get through it.
Statistics:
Low damage
14 second cooldown
7 second global cooldown
Not block-able or perfect block-able
Meant to be ur main attack to stop enemies from reaching you. Does low damage and has a low cooldown because of that.

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Fortress skill 4: Vanishing Sound
The user strums the Biwa with their Bachi and teleports to another platform to throw the player(S) off.
Statistics:
60 second cooldown
5 second global cooldown
8 second I-frames to prevent campers
Also, a reminder that the Biwa user can't move in this fortress, they will be sitting like how Nakime sits in the infinity fortress when fighting Iguro and Mitsuri.

Fortress skill 5: Kibutsuji
The user strums the Biwa with their Bachi and unleashes a counter move.
If an opposing player hits the Biwa user while this counter is active, a cutscene will play where the player gets teleported through a door in front of Muzan Kibutsuji, grabbing the players neck, cracking it in half, and pulling out the players' heart. Leaving the player a bloody mess.
Statistics:
Extremely high damage
120 second cooldown (ultimate art basically)
15 second global cooldown
This attack has a visible wind up, the biwa user will emit an ominous red aura while this counter is active.
This attack is a reference to how Muzan cherishes Nakime and her abilities. Muzan loves demons based on their utility and how useful they are. Loosing Nakime would be a big L to Muzan as the infinity castle wouldn't be under his control. So, this attack makes sense in hindsight as a last resort/ultimate.

That's it for my suggestion.
I will be taking peoples opinions and I can tweak things such as cooldowns, etc.

cyan patrol
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Would be nice for the creepy crawlers to be able to be controlled/piloted

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Only in the infinity castle or smth