#Idea to make combat more fluid

1 messages · Page 1 of 1 (latest)

mint sedge
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I first want to say that I'm not suggesting making this the blanket thing, maybe tied to a gamemode or something because of how it changes the dynamics of combat, but here we go:

So when you hit someone, they're stunned for just long enough that you can make a full barrage without expecting to be interrupted by a counterattack, and they're forced to stand there and take it. This is how pretty much everyone does it, so I can see why it'd be here. But in my opinion, it makes fights feel kind of clunky sometimes, and I'd prefer if hits only dealt damage and maybe knocked the opponent back. This knockback should not also place a cooldown on attacks. Thus, you always have to be ready to defend against a counterattack, or you'll be able to counter someone else, instead of having fights just be stun-lock, stunlock, stunlock...

hard heron
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Atleast from the sneaks i could see that dsrpg 3 already has the most Fluid combat u will ever find in any other game

junior robin
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pretty much the case for all other demon slayer games too. I don’t hate the combat style but it’s not super fun compared to other pvps