Hi, i am johnlee a Ytber who has tried pretty much all the demon slayer games that I could find on Roblox , however I never got satisfied enough with mist breathing in any of these games. I have a vision of mist breathing that I would love to suggest for this game since I see the highest hopes in this game . Anyways hear me out.
I know from watching demon slayer season 3 that mist is a very powerful breathing it is also very tricky since it tricks your opponent into believing that you are somewhere when you are truly not , or perhaps you could be behind your opponent without them noticing. So the Idea here is to create so much mist that it would be really hard to see . but only the user of mist breathing can see clearly. I know this sounds somewhat unbalanced so i would suggest this could be only for one or two skills from mist breathing , I would suggest this could be done in the " Mist breathing 4th form (Shifting Flow Slash) and in "Mist breathing 7th form (Obscuring Clouds) " The 4th form could be a counter skill and the 7th form could be an ultimate attack with a special cutscene inspired from the anime " demon slayer season 3" when Muichiro Tokito beheaded the upper moon 5 in the swordsmen village arc.
Continuing, For the rest of the skills I beilive the mist VFX should last longer just to apply some cover for the user to do some surprize attacks while being covered by his mist. Additionally It would really be cool to pay good attention to the mist breathing skills to make them seem realistic , what I am trying to say is Muichiro Tokito releases mist from his nose after he breaths , which means if the devs could just add a little VFX of mist getting released from the nose of the rig while mist is forming , IT WOULD BE SOO COOL.
To end this up cuz I don't want it to be soo long to read , I have a very clear vision of Mist breathing and I would really be more than happy to give more details about it . so Just Dm if you have an concerns or question .
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