#Second option out of a "tree jump"

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fluid plinth
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I'm doubling down here. If pressing SPACE (jump) makes you jump forward and slightly upward when near a tree branch or other compatible spot (tree jumping in DSRPG2), then pressing Q (roll/dodge) could result in a more downward, but also slightly forward movement.

This could be a tree dive if the other movement was called a tree jump. The advantages of this include:

  1. Being able to dodge a faster projectile while in air but also near a tree/compatible space

  2. Having a quicker way to land on the ground. (This allows players to use onGround checking skills/options sooner).

  3. Looking cool. (Imagine the added depth if you can move downward quickly, this would make combat really cool if there are also ways to move upward quickly.)

  4. IF there is a way to move upward quickly, this is an obvious option. If not, it still makes jumping off cliffs or any other tall locations much "quicker", assuming there are trees below.

I've set this as a suggestion for both DSRPG and Chainbound as both have large worlds and can benefit from more movement options. Adding options to movement makes exploring more fun. Fun = good. 👍

worldly breach
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