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grave matrix
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CHARACTER CUSTOMIZATION:

  1. Base Character Creation: Start by creating a base character model that players can customize. This could include options for choosing gender, body type, and basic facial features.

  2. Facial Customization: Allow players to choose different faces, eyes, eyebrows, noses, and mouths to create their unique character.

  3. Hair Customization: Implement a hair customization system that offers various hairstyles, colors, and lengths.

  4. Clothing Selection: Provide a wide range of clothing options including jackets, shirts, pants, skirts. Players should be able to mix and match different clothing items to create their desired look.

  5. Clothing Attachments: Allow players to add accessories and attachments to their clothing, such as masks, bandages, chains, sleeves, coats, thigh highs, leggings, shoes, belts, and pouches. These attachments should be customizable in terms of size, position, and rotation to ensure they fit well with different clothing options.

  6. Color Customization: Enable players to customize the colors of their clothing, hair, and eyes to further personalize their characters.

  7. Preview System: Implement a preview system that allows players to see how their character will look in real-time as they make changes to their customization options.

  8. Save and Load System: Create a system that allows players to save their customized characters and load them later. This ensures that players can easily switch between different looks without having to recreate their characters each time.

By incorporating these features into your game you give players freedom

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AI:

Enemy AI System:

  1. Aggression Level:

    • Low: Enemies prioritize self-preservation.
    • Medium: Balanced aggression towards players and objectives.
    • High: Aggressively pursue players with minimal regard for safety.
  2. Combat Style:

    • Defensive: Prefers blocking and counterattacks.
    • Balanced: Mix of offensive and defensive maneuvers.
    • Aggressive: Constantly attacks, leaving fewer openings for players.
  3. Awareness:

    • Low: Limited detection range and slower response.
    • Medium: Can detect players from a moderate distance.
    • High: Highly perceptive, quick to react to player presence.
  4. Ability Usage:

    • Conservative: Uses abilities sparingly.
    • Moderate: Strategic use of abilities based on the situation.
    • Aggressive: Frequently employs powerful abilities during combat.
  5. Group Tactics:

    • Solo: Prefers to fight alone.
    • Pairs: Often seen with another enemy for coordinated attacks.
    • Pack: Actively collaborates with a group of enemies for strategic assaults.
  6. Adaptability:

    • Low: Follows predictable patterns.
    • Medium: Adjusts tactics based on player actions.
    • High: Rapidly adapts to changes in the environment or player behavior.
  7. Escape Behavior:

    • Timid: Tends to flee from challenging encounters.
    • Strategic: Attempts to escape using cover and distractions.
    • Fearless: Rarely retreats, fights until defeated.
  8. Difficulty Scaling:

    • Easy: Reduced health and damage output.
    • Normal: Standard stats for a balanced experience.
    • Hard: Increased health, damage, and additional abilities for a challenging gameplay.

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Stamina:

  1. Exhaustion Rate:

    • Low: Stamina depletes slowly during actions.
    • Medium: Balanced rate, requiring strategic management.
    • High: Rapid exhaustion, emphasizing careful stamina usage.
  2. Stamina Actions:

    • Sprint: Consumes stamina for faster movement.
    • Attack Chains: Each attack consumes stamina.
    • Dodge/Roll: Dodging depletes stamina for evasion.
    • Guard/Parry: Blocking or parrying reduces stamina.
  3. Regeneration Mechanism:

    • Stationary: Stamina regenerates faster when standing still.
    • Walking: Slower regeneration while moving at a walking pace.
    • Resting: Regenerates stamina more quickly when not engaged in combat.
  4. Breathing Techniques:

    • Focused Breathing: Enables temporary stamina boost.
    • Advanced Techniques: Unlocks special abilities at the cost of stamina.
  5. Stamina Types:

    • General Stamina: Used for basic actions like movement and regular attacks.
    • Breath Stamina: Specific to breathing techniques and advanced abilities.
  6. Stamina Caps:

    • Maximum Stamina: Determines the total amount of stamina.
    • Action Thresholds: Certain actions become less efficient as stamina decreases.
  7. Consumables:

    • Energizing Items: Items that restore stamina during combat.
    • Breath Elixirs: Special potions to replenish breath-related stamina.
  8. Training Upgrades:

    • Endurance Training: Increases overall stamina pool.
    • Efficiency Training: Reduces stamina consumption for specific actions.

This stamina system makes players strategically manage their actions.

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  1. Water Breathing:

    • Pros: Exceptional versatility.
    • Cons: Moderate stamina consumption.
  2. Fire Breathing:

    • Pros: High damage output and strong offensive capabilities and burn tick dmg.
    • Cons: Limited defensive options.
  3. Wind Breathing:

    • Pros: Incredible speed and agility great offense.
    • Cons: Lower durability.
  4. Thunder Breathing:

    • Pros: fast attacks and longer stun.
    • Cons: Requires precise timing; higher learning curve.
  5. Beast Breathing:

    • Pros: Enhanced physical strength and endurance.
    • Cons: Slower agility and speed.
  6. Insect Breathing:

    • Pros: evasive and stun.
    • Cons: Lower damage per strike.
  7. Mist Breathing:

    • Pros: quick and unpredictable movements.
    • Cons: Lower offensive power.
  8. Love Breathing:

    • Pros: quick and Strong
    • Cons: Less effective in direct, aggressive combat.
  9. Stone Breathing:

    • Pros: Solid defense and powerful counterattacks.
    • Cons: Slower movement and limited mobility.
  10. Sound Breathing:

    • Pros: fast attacks and good stun.
    • Cons: Demands precise control; difficult to use.
  11. Moon Breathing:

    • Pros: precise movements with enhanced breathing.
    • Cons: Lower raw strength; relies on a technique.
  12. Flower Breathing:

    • Pros: Healing abilities and calming effects.
    • Cons: Weaker offensive capabilities.

Players can choose their preferred Breathing Style based on their playstyle

haughty flicker
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Goddamn thats a l9t

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Lot

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Ill take a read in a bit

grave matrix
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W

hardy skiff
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why did you say ghoul in #2

patent lagoon
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I ain't reading all that

timber forge
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why do people compile multiple suggestions into one

timber forge
timber forge
grave matrix
hardy skiff
grave matrix
grave matrix
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My bad

grave matrix
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Thanks man

haughty flicker
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I do agree splitting tbis into different suggestions would have been better. Would feel more organised and can be named accordingly instead of just stuff

hardy skiff
haughty flicker
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Since its basically 3 different sets of suggestions

hardy skiff
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to keep everything in mind

grave matrix
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Mnn

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For sure

hardy skiff
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now you know for next time

grave matrix
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Mhm