#A way to deal with knockback
1 messages · Page 1 of 1 (latest)
so basically ragdoll canceling
idk how that'll work in this game's combat cus i haven't played it
but I think they're already adding evasives
and if you add a mechanic similar to ragdoll canceling while already having evasives in the game then fights could really be drawn out unnecessarily.
kinda like fighting someone with more than one evasive
and adding a healing factor
if you can heal while in combat
that could be problematic
it could turn into a 5+ minute fight
that can be kinda cool
if it was like a different gamemode with longer fights and no healing
but idk about the normal game being like that
again, your suggestion might fit the game well
but i personally wouldn't know