#Bounty hunting (rpg3)

1 messages · Page 1 of 1 (latest)

distant jewel
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I already talked about how rpg3 should have different biomes and cultures on the map, but there should be bounty hunting. how bounty hunting would work is, if someone kills enough people they get a bounty. after someone gets a bounty they will be globally marked for all races, if they kill more people then the bounty reward of yen and exp will get increasingly higher. because their exact area is highlighted for everyone, they can start a huge manhunt to kill them or capture them, with capturing them giving them more exp and yen. finally if you’ve killed or captured enough bounties you will get an exclusive outfit which is white, shiny and kinda a good boy themed thing, if you survive long enough with a high bounty then you will get a crimson run down criminal themed outfit. this idea would be good for 1. giving max players something to do 2. encourage players to go across and explore the map to catch a bounty 3. it would discourage older players to kill newer players but not completely restrict it so there can still be non consensual pvp, yen stealing and so on.

overall i think its a pretty good idea but any support or criticism will be takin into account.

limpid prawn
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nah, i’d run

raven swallow
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happens when a player is on a killing spree

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like if a demon kills too many players then

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all the slayers in the server will be notified of their location and be given a quest to hunt them

distant jewel
distant jewel
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bet bet

sweet lynx
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So basically like blox fruits but bounty actually does something instead of giving unnecessary buffs?