In rpg2 the only survival was repetitively eating shit, in rpg3 there should not only be a large map where you beed to get across desserts devoid of life and jungles full of wild animals, but there should be a good survival system with bleeding hunger thirst muggers etc as for bleeding system it won’t be rapid because it would fuck up the pvp but instead it would only start taking effect after you finished your opponent so there could be an aspect of sacrificing yourself for the team in game mode or any other multi player pvp mode. and last thing is that players should be able to interact with each other in more ways, with a huge map and a 25 player max server its gonna be rare to find someone. so when you do you should be able to mug them, battle them, help them, etc. thats about it for my suggestion.
#Survival aspect (rpg3)
1 messages · Page 1 of 1 (latest)
I like the desert part
I want to be in a desert in game too
we should be able to ride camels
and sh
fax fax
ride me instead 🥵
Calm down bröther
not within scope of hinokami
maybe chainbound would fit that more
im js playin around