Light attack damage will exponentially decrease (to a limit) after a set time period of consecutive attacks. Damage will remain the same before damage dropoff.
This will prevent unintended infinite combos, and may also help stop some farming exploits.
Normal combos should not be affected, therefore damage dropoff point should be individually configured for each breathing/bda.
Damage should return to normal after a combo ends
Edit: i don’t know if “dropoff” is the correct term to use, but you know what i mean.