After playing with flower in this game since 2021/2022, I realized how Higoshi doesn't seems to care about this style. I will share what I noticed so far with this:
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The counter (1st skill) isn't so good compared to flute, making this skill only efficient against m1s or skills with no hyper armor.
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The dash skill (2nd skill) was good before get reworked completely, it was a guard break and a solid combo finisher, now it's blockable and a worse copy of serpent 4th skill. I can't say it for sure, but when I land this skill, the character keeps the momentum. My guess for the reason is: the high ping that people with no servers on Roblox always has; but if anyone knows more details about this, I would be thankful.
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The 3rd skill is "strong" but it's confusing, honestly, because you can't use too close or too far for the opponent; when you land the third skill, at least for people with bad ping, the opponent can easily dodge or punish by using a hyper armor move (any skill of speed BDA), and it's actually hard to land the hit from the skill, since you need to actually guess the right distance to use this skill; it's a bad combo starter but an ok combo extender. Also, what is the point of making this a guard break move, but incapable to grab the opponent on block? With all respect, Higoshi, this doesn't make sense.
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The 4th skill is probably the best skill that a flower user can have, since you can use with a regular dash and start a combo, extend the combo by using the same tech that I said or just popping the skill after 4 m1s and use it as a combo finisher. Pretty versatile, making this the only move a flower user needs to use constantly, if he wants to have a fair fight; but it can be very predictable and easy to perfect block or just dodge, so you need to use this move wisely.
My opinion is that Higoshi need to buff these skills or just rework the entire breath; it's frustrating to use the actual breathing. Feel free to share you opinion, flower user. 👍
um1_kenshin You’ve Reached Level 6