#Morality system would be cool

1 messages · Page 1 of 1 (latest)

marsh quiver
#

A morality system would be cool it can work like this

"Say your a certain rank class of a demon slayer right? What if. And hear me out. What if Everytime you do something wrong as demon/slayer you loose morality points? Say your a hashira.. if you kill 30 demon slayers/civilians you loose morality and if your morality goes to 0 certain NPCs will deny talking to you or offering help for weapons etc.. the only way to get morality back as a slayer is to kill demons/do good deeds.. same with demon players if you fail to complete task given you loose morality negative morality makes every demon in a 10 meter radius attack you and demon npcs will deny working/giving you quest and has muzan kill you every time you try to talk to him with his dialogue being:

"You are a disgrace to our kind. Mediocrity is not tolerated. Redeem yourself or face the consequences. Weakness is an affliction I do not abide. DIE!"

The only way to get morality back is by killing slayers or whatever you guys want

steady osprey
#

dawg im going in the negatives with how many civilians ima beat the ever loving shit out of

#

im literally going to commit crimes against humanity on them

#

Makin liveleak videos n shit

marsh quiver
flint zealot
robust hamlet
toxic adder
#

its its rpg2 not rdr2, its not immersive enough to have a morality system. i do see how it could help with less experienced players slamming new players but it would probably be relatively buggy and also if you were 1v1ing someone you would automatically loose morality or what if there's a guy trash talking you so you kill him and then you're in the wrong. it could be good for making there be less death but there are more cons than pros

steady osprey
silk pumice
#

if the devs made quests rewards proportional to morality points/reputation, then a high rep would be favourable

#

and slayers killing other slayers who have extremely low rep, would not only increase their own rep, but could have rewards too

#

this would give a massive incentive to actually hunt down people who bully new players

marsh quiver
#

something like peroxide but 100x better and it actually works

silk pumice
#

you didnt really include a purpose for morality in your suggestion

toxic adder
marsh quiver
#

it can be used for quest, or your chances of getting certain things from NPCs

#

Shit it can even make some NPCs more aggressive towards you if it's low enough

flint zealot
silk pumice
marsh quiver
silk pumice
#

i think i'd know đź’€

flint zealot
#

purpose is for us to figure out

#

stop flaming him for making a suggestion

#

its a good one but we already have it in game

#

reputation was in dsrpg1

#

it was the only way you could progress

#

you legit killed people

#

to get breathings

toxic adder
# silk pumice it would somewhat discourage people from bullying newer players tho

on paper its a good idea but its probably pretty shitty in practice. sure, getting rewarded for shitting over people who bully new players would be great but now lets look at all the cons. con 1. if you were ever 1v1ing someone you would basically rapidly loose morality. con 2. if someone was maximum morality and they killed some random guy then they would still be high morality so if you killed them then you would loose morality. con 3. if morality was a system then someone might trash talk you and then when you whoop their asses you're the bad guy con 4. it would be hard to reward players for good deeds as you can't really give them buffs on prices cause yen isn't really a problem, giving level or fighing buffs wouldn't really make sense and a custom outfit wouldn't be horrible but people could just get it then loose morality and still have. con 5. it would just be really repititive and boring to constantly do good deeds, if theres a morality system then theres no fighting or yen taking, loosing yen would be completely alien and conflict even a friendly consensual 1v1 would be all but impossible without getting shit on by the morality system, and yeah killing players is fun, otherwise the game would just be a boring hangout where everyone is just sitting around and being nice. overall its just a shitty idea.

marsh quiver
past harbor
#

LevelUp mrannoyeedd You’ve Reached Level 9

marsh quiver
#

Imma explain this in a way people can understand

toxic adder
#

lmao

marsh quiver
# toxic adder on paper its a good idea but its probably pretty shitty in practice. sure, getti...

Con 1 no you will not loose morality for this If your fighting someone bad your basically just completing a bounty

Con 2 no you will not loose morality for killing someone in the negatives as long as your in the positives you will gain some for killing a bad guy

Con 3 for the sake of kratos you will not loose morality for killing someone in the negatives

4 I see your point no argument here

5 your not forced to do good deeds you can be as evil as you want you'll just be hunted by money hungry players alot

toxic adder
silk pumice
toxic adder
silk pumice
#

my idea of a morality system isn’t to encourage people to do good things, it’s more of dissuading people from doing bad things

#

for example, i think a morality system should provide discourage players who unfairly bully new players

#

but then again there has to be an extent, old players fighting new players is part of rpg games

#

i’m thinking morality punishments only come in or get serious after continuously tormenting low level players

#

this is just an example of a purpose for a morality system

silk pumice
#

OP’s idea of a morality system is probably more based on the game’s style and world, but my idea for it is more practical

#

i was thinking the morality point/reputation loss for killing low level players would be exponential

#

if you kill a new player a few times, it doesn’t really have that much of an impact

#

but if you repeatedly bully the new player, then your morality decreases a lot more

silk pumice
#

like a level 170+ bullying a level 10

#

this type of system would negatively affect demons when they try to get their demon skills, but it’s probably an issue that can be solved

toxic adder
#

instead of morality theres bounty

#

there would be a new post office feature, if you visit the post office then pick up a bounty poster the targets general area will be highlighted

#

you can gain bounty by repeatedly killing slayers, if you wanted to 1v1 there would be an option to make it so people don’t gain bounty while fighting you

#

if you collect a bounty, you get a certain amount of exp and yen

#

this would support both of our ideals, for you it would discourage old players from killing new players but for me it wouldn’t completely punish it, instead it would make it so there could still be some in game non-consensual pvp so the game isn’t all sunshines and rainbows. not only that but there should be an outfit reward for getting a specific amount of bounty and collecting a specific amount of bounties, this way the game will encourage you for killing new players and then encourage someone else to kill you, perfect balance!

toxic adder
#

lmao

silk pumice
#

problem with a reward for good behaviour is that it doesn’t really hit well

toxic adder
#

why do you think that?

silk pumice
#

for example, chinese dota ripoff mobile game gives an emote at a high credit score, but nobody uses it

#

maybe in dsrpg2 rn it would work since there’s not many exclusive outfits

toxic adder
#

hold on let me specify

silk pumice
#

but in the future if the devs decide to focus more on cosmetics, some easily-obtainable cosmetics won’t be so special

toxic adder
#

the idea is that the outfit is actually the most swaggiest swag imaginable

#

but its also hard to obtain

#

so its kind of a flex

silk pumice
#

like events

toxic adder
#

maybe but i would imagine it should be pretty hard to get.

#

i mean i don’t mean its like “get 2 bounty and then BIG shirt lol”

silk pumice
#

but still

#

it’s not really a flex if the shirt is associated with being a good boy

toxic adder
#

i would imagine you have to stay alive with at-least a 5000 yen bounty for like 30 mins

toxic adder
toxic adder
toxic adder
#

yeah

#

constant pvp

silk pumice
#

or just hiding

#

imagine a global marker is put on you

#

so it’s a manhunt

toxic adder
#

no cause it gives you an area if you pick up the poster

toxic adder
silk pumice
#

bro that would be crazy

#

but it’s with the assumption that people will actually care

toxic adder
#

yeah, there would just have to be a feature that disables running

toxic adder
silk pumice
#

i mean

toxic adder
#

and the yen and exp reward

silk pumice
#

do people care enough to attack bad people

silk pumice
toxic adder
#

well you certainly do

silk pumice
#

anyway i get your point

toxic adder
silk pumice
#

you might as well go make a new suggestion about it

toxic adder
#

sure

#

why not

silk pumice
#

yeah it’s your idea

toxic adder
#

guess i’ll go for it, maybe i’ll see ya in it