in rpg2 you have a system of ranking up which I hate and I don't want rpg3 to have but instead, a new simple system I would like to propose. but before that let me explain what exactly I dislike about it and if you disagree with me and like the old ways that's fine just hear me out tho. my main problem with the system was its availability what I mean is many many players will never rank up if you look at the Slayer's Demon Corps group you see that there are 150k+ at the Mizunoto rank and going up it you hit people in the 1.5k and below and that's a huge difference this means out of those 150k people there many which became to max still never experience ranking up. I feel as if this is a blocked form of content as the only reason to rank up is to eventually reach the top and I've tried it I've had a fair share of tournaments where I reached this before eventually giving up on ranking up. from what I remember getting into a tournament is harder than actually winning it because they would literally fill up instantly and the link would be posted at odd hours when I'm asleep! then there were ping issues different servers etc. and let me remind you this is all when the game is at 800 players just imagine if you have a bigger player base in 10kish or higher. but all That is only if you have a PC but if you are a mobile user which consists of a large amount of players the sad truth is you'll never rank up. That's not all if you are under age you can't be on Discord and therefore can't rank up as well. let me remind the devs who play Roblox, it's Kids! kids who play Roblox mostly and having these is just blocking them from the content You put out in the game. pillars, uppermoons are the only few people who get to play this content, they are the only players who feel like the main character while the rest hundreds of thousands are just side characters. the point of an RPG is that the player is the main character and this game fails to do that.
#Ranking system...
1 messages · Page 1 of 1 (latest)
U wrote that good job 👏 👍🏾
i literally ran out of space but what I want is a system where the average player can rank up in the game as most people don't meet the requirements or cannot be on discord the entire point of ranking up is to reach the top where you can get flashstep and feel progression become a pillar or an uppermoon. what i want to propose is a system where you can rank up with lvls so let's say lvl cap at 100
you can distribute the ranks by division
so.. 11 ranks total for slayers
rank 1 at lvl 1 when you become slayer
2 at lvl 10
and so on untill pillar rank where you can get flashtep
and similar for demons
aint reading allat
basically a ranking system based on your lvl in game
Ain’t that how the rank up system is now
No, although if I agree with you in some areas I find a system by levels horrible, the most attractive thing about the game is that you can climb to ranks such as pillar, upper moon, etc. I think that what you say totally removes the essence of the game because being sincere rpg without its pvp system that drives players to raise ranks to become a pillar (which is also assimilated to the same anime) the game is a demon slayer game with average graphics, animations that have been left behind in quality compared to other games and quite a few bugs. Although it agrees with you in some aspects such as mobile players who represent an important number, instead of reducing everything that any average player can be a pillar is to improve the mechanics and optimize the game better for mobile devices. And your opinion falls totally at the moment it was said that in the new hinokami the players were going to improve every time they went up a rank it does it much better, because it really shows a result for your hard work in improving and ranking, the rank must be classified by your ability as a player against and not by your level in the game, if so ALL players with level 300 would have flashtep, then, what difference would it make against a pillar that is a person who has practiced for years even to reach his level? In addition, it would also form an imbalance in the game since players who have already reached the highest level would have an abysmal difference with new people, that's why such a small group of people can have benefits as fs, etc.
so do you not think everyone should be able to reach the pillar instead of being content-blocked to it ,it would be better if everyone did become a pillar at some point and experienced it. also, the imbalance that you point out doesn't make any sense as it compares a low level to a max, of course, there would be an abysmal difference between a player who just started the grind and who has reached the top. the point of this is you're not content blocked from that experience if you like the old system better it's fine but I believe it would be better if every player could do the same and don't you think a small group being pleased is less good than everyone being pleased. 98% of players will never reach the second rank mizunoe in the game that's how big the divide is. the balance of the game is only fixed when everyone can do the same not when a few people are holding all the benefits. also think about the future there aren't going to be examiners holding events forever are they? how are you gonna rank up then?
the difference between a person who has been practicing for years should show by thier actual skill not by thier specs for being at the top
not everyone cares about pvp and therefore not every single aspect be pvp orientated. rpg3 should be more than that or else itll just be a clone of the old rpg
when people play a demon slayer game they aspire to be like the pillars they want to feel important not be side characters.
the upper ranks we have in rpg2 don't serve any purpose for the actual player and most dont even know they exist. the only thing you can do with them is fight them for thier title and be stuck in thier position being challenged every few weeks by less than 1% of the player base
the ranking system is only for a select few not everyone
allat yappin
ranks aint allat, even if it was pvp centered the game itself aint gon be close to a clone of rpg2
What I mean by an abysmal difference is that even though there is already the difference would be much more, I say, compare a kinoe with a pillar and a kinoe someone new. I also think it is an exaggeration to say that almost no one becomes mizunoe and personally more than a system problem it is a problem of the same people who evaluate players to rise in rank, I say it because I was in an event to rise to strong demon, a relatively low rank and no one was promoted except for a player who had the level of someone of a rank as ancient, that is, the examiners themselves ascend to whoever they want (not all) and I reiterate, I would agree with you, but how do I know He already mentioned the ranks will not only be useless, now they also have an influence on the improvement of your character, so I find it totally correct that that system continues to exist in that aspect, before it was bad in that sense, but with the new mechanics that makes you have to go up the rank to unlock skills or get stronger it seems to me something totally right. In addition, according to how you say, if the ranks do not contribute anything, I do not understand the reason for giving them to anyone if they are not important, it is much better to give them a utility. What I could agree with is that raise at least the first 2 or 3 ranks if they can be based on the story or feats that you can complete within the game and not events. This would drive more players who are not yet aware of the system to become more interested when they see that their skills increase. In the rest, I completely agree that pillars, moons or high ranks is because of your ability as a player.
I think you reduce everything to the ranks, I mean, it's an important aspect in the video game but not for the reason that you are not a pillar in two days people stop playing. On the contrary, I think that the large part of players who stay is because they care about improving their skills. It will not be a copy of rpg2 at all, they will surely change the system a little, but I consider that having that essence that maintains competitiveness in the players is great and it is the reason why I have always had rpg on a pedestal
the difference wouldnt be much more as the only buff to pillar is probably the flashstep. it's only considered unbalanced if you compare people of the same level and one has a clear advantage which is not the case for this. as both sides have it and it takes more skill to master it making people want to play more and master their new ability. and I also pointed out that most people don't or can't participate in rank ups events. which is why we should just have an in-game ranking system. While I'm not against your view of having the essence that maintains competitiveness it should not come at the cost of being content blocked. there must be a diffrent way to do this to do it better is all im saying.
rpg3 is gonna be new game so it makes sense to try diffrent things and see if people like it.
you can have everything that i mentioned and still keep the competitiveness by having ranked, human vs demon, or diffrent gameodes for pvp.
if the mechanics are good and the skills feel nice poeple will play
You are right in the last thing you have said, but I see that it is very difficult to organize it, I would really agree with you if it were not for the reason that within the game it is not easy to organize an event like by discord that you can make ads and that kind of thing, the other thing I see possible is to adapt that within the game such as the selection for the project slayer demon hunters that you must wait for, the ads could be global within the game
I think it's the only way where you could achieve a balance that I can think of now, maybe the developers will do something a thousand times better, they have had very good ideas like the one I mentioned about the improvements by rank
lets just wait and see what happens
Battle of the paragraphs and essays
battle of the yappers
Ong