#muzan boss fight for dsrpg 3

1 messages · Page 1 of 1 (latest)

small vault
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suggestions on what the Muzan NPC could do:
it could have its roar/tentacle skill similar to what we have in RPG 2.
it should have Flash Step, I think fighting a boss with Flashstep could be challenging but fun I think Flashstep with other NPCs could also be experimented with.
it shouldn't be able to escape combos because it will make the fight overly difficult.
it could rip your limbs off with its skill ( if the tentacle hit you and you didn't block) I think this would just end the fight right there if your head were to get cut off which has the same chance of being cut as any other limbs randomly decided. it would be similar to how it was in the manga you would die from bleeding damage unless you stopped it with a bandage.
now I don't know about this one but maybe it could regenerate like it so you have to keep attacking it. overall this would be a pretty difficult fight as it should be but not overly difficult. the goal of the quest is to hold out until sunrise when the sunlight can finish him off.

thin axle
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the manga showed hashiras and slayers surround and rushing at Muzan while he defended himself

seeing as to the fact that muzan is literally the strongest demon, the bossfight should be more of a rotation-style fight, instead of the typical bosses in rpg2 that behave like a normal NPC (except it has skills)

what i mean is a boss that is mostly stationary, and releases large AOE attacks onto the battlefield

idk how to properly explain it

small vault
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there will be cutscenes and also they have better npcs now compared to rpg2 the bossfight will take place in the sunrise countdown arc if we even get thier considering how long it took for the mountain arc alone 3-4 years

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also it would probably just blitz us all considering it can litterly one shot if you dont fight it correctly

desert stratus
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Tanjiro had to throw swords at him when he attempted to run

small vault
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maby you have to stop him from escaping aswell then

desert stratus
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I like when there are different situations and goals for different bosses

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so not all of them just have a lot of hp and the only goal is to kill them

small vault
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what about like a time limit to hold out or like

desert stratus
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it would be cool if you had to slow him down to keep him from reaching a certain point

desert stratus
small vault
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hold out untill sunrise

desert stratus
desert stratus
small vault
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yea with out sun no killing this man

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no sun breathing no kill

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ill change the suggesstion

pine terrace
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u shouldn't be able to kill muzan in game. When we are all just npcs in game (lore wise) then we would literally need a full server of hashira and hr to defeat muzan bc it's very important for the devs that everyone is equal and only a few people are more worth then others. And if these EQUAL Inferior (npcs) could kill muzan it would go against the devs system
(Not a hate speech btw)

small vault
desert stratus
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the main characters would be pillars and other lore roles

small vault
desert stratus
small vault
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what did they say about this

desert stratus
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about what

small vault
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ranks and stuff

desert stratus
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it's most likely going to be very similar to rpg 2

small vault
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ah man i dont want that 90% people dont care to rank up. i think it would be boaring if you cant actually kill and have to watch someone kill

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side character sucks

desert stratus
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This is all just a concept as of right now anyway