suggestions on what the Muzan NPC could do:
it could have its roar/tentacle skill similar to what we have in RPG 2.
it should have Flash Step, I think fighting a boss with Flashstep could be challenging but fun I think Flashstep with other NPCs could also be experimented with.
it shouldn't be able to escape combos because it will make the fight overly difficult.
it could rip your limbs off with its skill ( if the tentacle hit you and you didn't block) I think this would just end the fight right there if your head were to get cut off which has the same chance of being cut as any other limbs randomly decided. it would be similar to how it was in the manga you would die from bleeding damage unless you stopped it with a bandage.
now I don't know about this one but maybe it could regenerate like it so you have to keep attacking it. overall this would be a pretty difficult fight as it should be but not overly difficult. the goal of the quest is to hold out until sunrise when the sunlight can finish him off.
#muzan boss fight for dsrpg 3
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the manga showed hashiras and slayers surround and rushing at Muzan while he defended himself
seeing as to the fact that muzan is literally the strongest demon, the bossfight should be more of a rotation-style fight, instead of the typical bosses in rpg2 that behave like a normal NPC (except it has skills)
what i mean is a boss that is mostly stationary, and releases large AOE attacks onto the battlefield
idk how to properly explain it
there will be cutscenes and also they have better npcs now compared to rpg2 the bossfight will take place in the sunrise countdown arc if we even get thier considering how long it took for the mountain arc alone 3-4 years
also it would probably just blitz us all considering it can litterly one shot if you dont fight it correctly
His goal was to run though, if you remember the entire goal was to keep him in a place where the sunlight was going to hit.
Tanjiro had to throw swords at him when he attempted to run
maby you have to stop him from escaping aswell then
that sounds like a good boss to me
I like when there are different situations and goals for different bosses
so not all of them just have a lot of hp and the only goal is to kill them
what about like a time limit to hold out or like
it would be cool if you had to slow him down to keep him from reaching a certain point
yeah something like that
hold out untill sunrise
It's not even possible to kill him, so this makes a lot more sense
the arc is literally called "sunrise countdown"
yea with out sun no killing this man
no sun breathing no kill
ill change the suggesstion
u shouldn't be able to kill muzan in game. When we are all just npcs in game (lore wise) then we would literally need a full server of hashira and hr to defeat muzan bc it's very important for the devs that everyone is equal and only a few people are more worth then others. And if these EQUAL Inferior (npcs) could kill muzan it would go against the devs system
(Not a hate speech btw)
bro what? we are not npcs what are you talking about?
not npcs, but most of the playerbase is meant to play the role of a side character.
the main characters would be pillars and other lore roles
i thought there would be no ranks in rpg3 and everyone can obtain the same powers that are avalable
I don't know who told you that, but that was never offically said to be the case.
what did they say about this
about what
ranks and stuff
it's most likely going to be very similar to rpg 2
ah man i dont want that 90% people dont care to rank up. i think it would be boaring if you cant actually kill and have to watch someone kill
side character sucks
The specifics of the boss fight can be changed
This is all just a concept as of right now anyway