#MECHANICS

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candid onyx
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(OPINIONS WILL BE ACCEPTED)

  1. Sword Types:

    • Different types of swords with unique abilities (e.g., Water, Fire, Wind, etc.).
    • Each sword type has its strengths and weaknesses against specific demons.
  2. Combat Stances:

    • Players can switch between various combat stances (e.g., offensive, defensive, balanced).
    • Each stance affects attack speed, damage, and defense.
  3. Breathing Techniques:

    • Implement various breathing techniques inspired by the Demon Slayer series.
    • Players can learn and upgrade these techniques for enhanced combat.
  4. Demon Blood Gauge:

    • Introduce a Demon Blood Gauge that fills during combat.
    • Players can unleash powerful attacks or enter a temporary enhanced state when the gauge is full.
  5. Combo System:

    • Design a combo system with unique sequences for each sword type and stance.
    • Successful combos deal increased damage and may trigger special effects.
  6. Elemental Affinity:

    • Demons have elemental affinities, and players must choose swords with effective elements.
    • Matching elements provides damage bonuses and makes battles more strategic.yellowlight
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  1. Demons' Weaknesses:

    • Different demons have specific weaknesses that players can exploit.
    • Encourage players to gather information and strategize based on the demon type they're facing.
  2. Sword Forging and Upgrades:

    • Introduce a crafting system for forging and upgrading swords.
    • Players can gather rare materials to enhance their weapons and unlock new abilities.
  3. Training System:

    • Implement a training system where players can practice and improve their sword skills.
    • Training sessions could provide experience points to level up specific abilities.
  4. PvP Arena:

    • Include a PvP arena where players can test their skills against each other.
    • Balanced matchmaking and rewards for successful combat will encourage competitive play.
  5. Leaderboards and Achievements:

    • Incorporate leaderboards for various achievements (e.g., highest demon slayer rank, most demons defeated).
    • Achievements could unlock special skills or cosmetic rewards.
  6. Story Quests and Events:

    • Create engaging story quests that involve challenging demon battles.
    • Regular events with unique demons and rewards to keep the gameplay fresh.

Remember to balance the mechanics for an enjoyable and fair gaming experience and based on player opinions

gritty thunder
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๐™ฝ๐šž๐š–๐š‹๐šŽ๐š› ๐Ÿน ๐š๐šŽ๐š๐š’๐š—๐š’๐š๐šŽ๐š•๐šข ๐š’๐šœ๐š—๐š ๐š๐š˜๐š’๐š—๐š ๐š๐š˜ ๐š‹๐šŽ ๐š’๐š— ๐š๐š‘๐šŽ ๐š๐šŽ๐š–๐š˜๐š— ๐šœ๐š•๐šŠ๐šข๐šŽ๐š› ๐š๐šŠ๐š–๐šŽ SideEye

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๐šƒ๐š‘๐šŠ๐š๐šœ ๐š“๐šž๐šœ๐š ๐š๐š˜๐š˜ ๐š–๐šž๐šŒ๐š‘ ๐š›๐š’๐š๐š‘๐š ๐š๐š‘๐šŽ๐š›๐šŽ shhhhhh

gritty thunder
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๐™ธ ๐š ๐šŠ๐šœ ๐š‹๐šŽ๐š’๐š—๐š ๐šœ๐šŠ๐š›๐šŒ๐šŠ๐šœ๐š๐š’๐šŒ

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๐š˜๐š‹๐šŸ๐š’๐š˜๐šž๐šœ๐š•๐šข ๐š‹๐š›๐šŽ๐šŠ๐š๐š‘๐š’๐š—๐š ๐šœ๐š๐šข๐š•๐šŽ๐šœ ๐š๐š˜๐š— ๐š‹๐šŽ ๐š’๐š— ๐šŠ ๐š๐šŽ๐š–๐š˜๐š— ๐šœ๐š•๐šŠ๐šข๐šŽ๐š› ๐š๐šŠ๐š–๐šŽ

outer eagle
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To be honest, the first one and those related to unique abilities on an artifact simply ruin the experience, bro. It's not Genshin Impact. It would be fine, but there will always be that oddball who will farm for 8 hours straight to gear up with the most powerful stuff in the game

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That's why Project Slayer is boring at times, I mean, it's not very fun to farm for so many hours just to get an artifact that gives you 0.8% additional damage.โ˜ ๏ธ

trail moon
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LevelUp howltt Youโ€™ve Reached Level 6

mossy wren
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Number 1 and 6 just sound so unnecessary. If its just for pve its fine, but having to choose a specific weapon to fight a specific players doesnt sound enjoyable

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  • combos in DS games are outdated, or atleast the combos that last for more than 4-5 hits. A parry/dodge/block system where you have to be more technical with your attacks would fit the DS genre way better than combos
outer eagle
# mossy wren Number 1 and 6 just sound so unnecessary. If its just for pve its fine, but havi...

Exactly, for PvE, it would be more acceptable. But it would really ruin the experience if they introduced any artifact that gives you some enhancement. It's much more engaging to train yourself to improve and acquire skills, rather than farming for artifacts, which, besides being boring, would create more imbalance. A great example is Project Slayer with its ridiculous buffs tied to clans or artifacts like nichirin, etc.

outer eagle
candid onyx
lone wigeon
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why does this feel like chatgpt lol
I was about to respond to each one but like this is just kind of a no brainer?

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like its too vague

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and not everyone has seen what the gameplay is like

candid onyx
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I just don't use it unless in a professional setting which was giving advice for a game I have to be professional for that to make my ideas sound and look unique

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So undoubtedly enough I too see the corresponding resemblance to AI some people call chat GTP but figuratively and literary I too know my grammarly language

short latch
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โ€œi know my grammarโ€

โ€œbut figuratively and literary i too know my grammarly languageโ€

short latch
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ik

proud idol
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holy fucking shit no

candid onyx
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Thanks for the feedback

proud idol
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yuh

cold swift
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i aint reading allat

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prob a good suggestion

gritty thunder
gritty thunder
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Give everyone around robloxian lung cancer

cold swift
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fr