#ideas

1 messages · Page 1 of 1 (latest)

lean shell
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(opinions accepted)

  1. As In Wisteria, as you run for a while, your speed gradually increases; however, this time, you unlock it through Total Concentration Breathing.

  2. Implement wall climbing mechanics similar to those in Project Slayers, where climbing gradually depletes your breathing/stamina, leading to a potential fall.

  3. Fall damage lol

  4. To accomplish 2, allow players to enhance their breathing by investing skill points. Upon reaching the maximum breathing level, they can unlock Total Concentration.

  5. "Introducing custom breathing levels: the first is 'Regular,' involving normal breathing; the second is 'Total Concentration,' boosting speed by 10%, reducing damage taken by 5%, and decreasing the breath bar used for moves. The third is 'Mastered Breathing,' attainable by becoming a Hashira, providing a 12% speed increase, 5% more damage dealt/taken, and moves consuming slightly less breath than the Total Concentration breathing bar. Note: The choice to use Mastered Breathing is optional, won't affect required gameplay, and ensures a balanced experience."

hoary fog
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LevelUp mrannoyeedd You’ve Reached Level 5

lean shell
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  1. here's a ranking list based on the demon slayer ranks:

  2. Beginner: Mizunoto

  3. Novice: Mizunoe

  4. Apprentice: Kanoto

  5. Adept: Kanoe

  6. Skilled: Tsuchinoto

  7. Proficient: Tsuchinoe

  8. Experienced: Hinoto

  9. Seasoned: Hinoe

  10. Elite: Kinoto

  11. Master: Kinoe

7.smarter NPCs

  1. Carryable backpack

  2. Similar to Elden Ring, bosses become more challenging once their health drops below 50%.

  3. Tanjirio boss

  4. A muzan boss would be unique

  5. Turn the process of becoming a demon into a cunning task. Essentially, you must locate Muzan, who spawns near Tanjiro's house with a 20% chance every night. Engage in conversation with him, and the quest will involve eliminating 50 slayers to tarnish your reputation as a demon slayer. The second part requires saving 10 demons, and, lastly, presenting him with one Blue spider lilly (BSL)."

  6. Implementing a stamina or cooldown system for blocking in your game can discourage prolonged blocking. This way, players can't sustain a block indefinitely and need to time their blocks strategically. Adjust the stamina or cooldown duration based on your game's pacing and balance.

leaden thicket
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  1. Good idea

2 and 3. If this is added, map should be designed in a way such that little to no wall-climbing is needed, or at least the player isn’t forced to climb large walls to travel.

  1. why is this useful 💀

  2. PVE will be improved greatly in rpg3 (confirmed by devs)

  3. you have an inventory 💀

  4. Would be a cool boss mechanic

  5. Already exists in rpg2

  6. A revamped method of turning into a demon seems fun. How are players supposed to save demons tho?

  7. YES.

lean shell
# leaden thicket 1. Good idea 2 and 3. If this is added, map should be designed in a way such th...
  1. It's useful but more of an option for ranks in the game if wanted

  2. Separate inventory slot that carry small items for example say carrying a bag you can put items in that bag and put that bag in your inventory and that bag carries some items as well so it's basically more storage but you can take it out and put it in your hand to open it

  3. Even though it exists in RPG-2 it will be fun in RPG3

  4. Finding a downed demon running away with them by picking them up until they heal fully this counts as helping them

thin sluice
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You can make it so that when using constant Flux, the person isn't stationary and it's actually moving and when he clicks, the attack will be done and the longer he keeps on doing the constant Flux, the higher the damage but obviously there would be a limitation to the amount of damage that can be done

serene sierra
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Why is a certain breathing level locked behind being a hashira. Non slayers can still learn breathing styles yk. And how does it not affect gameplay for no slayer players when hashiras would literally have passive buffs unobtainable to everyone else. Hashiras are pillars because they are strong, theyre not strong because theyre pillars

lean shell
serene sierra
fast stump
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Heh fall DMG

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I like the wall climbing idea (I suck at Roblox wall jumping)

serene sierra
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Wall climing is nice but in most games it feels so dull

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Like your in the middle of a fight. You try to take the high ground, so you decided to climb a wall.
It just rips you right out of the immersion of the fight so i hope they manage to make it look cool

fast stump
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Better than struggling for 2 hrs trying to jump over a wall

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😔

lean shell
ivory panther
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  1. I didn't like the increased running speed in Wisteria, kinda made the map feel irrelevant to explore and more like "you need to get from one quest to another fast"

  2. never played project slayers but im assuming they did something like GPO where it was taken from zelda breath of the wild. we wanna make something cool though, we would want to make it fun to climb and move around in itself.

  3. we got fall damage, but its hard to get fall damage so it won't be annoying.

  4. what about demons

  5. ehhh

  6. we got ranks

  7. npcs are smart

  8. idk why you would need a backpack

  9. boss phases are not unqiue to elden ring but yeah

  10. idk

  11. idk, muzan is a player, fight him yourself

  12. i got a cooler idea

  13. block bar has always been a thing

fast stump
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Or maybe I'm just suicidal

lean shell