#Lunge Attacks

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compact steeple
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So basically different sword and skill animations after certain combination of attacks. for example after hitting fourth fifth and second moon breathing skills to your opponent ninth skill animation hitbox and range is different than it normally is (don’t make many of those just like one or two for each breathing/demon art) same may apply for swords. i will take battlefront 2 as an example. when you miss 2 lighstaber attack and you are still close to the enemy third one has bigger range and bigger hitbox and animation is different but it deals same amout of dmg. idk about details i just gave y’all idea about secondary lunge animations menacing