i had to take another shit
Overview: Gamemode where everything is unlocked. Does not affect ingame progress.
Details:
-
Sandbox Gamemode should be a gamemode where players can experiment with breathings/bdas freely, so they can not only make better decisions when resetting breathings or bdas, but will also be able to test out their current breathing or bda without hassle.
-
In this gamemode, all breathings and demon arts should be unlocked and usable by players.
-
There should be commands to disable cooldowns, enable invincibility, spawn attackable NPCs etc.
-
Can be singleplayer/multiplayer. doesn’t really matter
-
Ingame progress does not get affected AT ALL
-
Access to this should cost robux
Why i think this should be added:

-
When learning how to use a new breathing or bda, most players will use skills on nearby mobs. However, this is ultimately not safe, as other players may interfere, or it can just be inconvenient. Therefore, with a peaceful sandbox options with the proper tools and features to properly test breathings or demon arts, it just becomes more convenient.
-
Understanding a breathing or bda from the trello alone isn’t that viable. To properly understand one, a player should be able to test it in a suitable area, to get a good feel for certain features in a breathing or bda, like hitbox and/or the overall synergy of different skills used together.
-
Obviously, the best way to test and practice is probably with another player. That’s why the gamemode can be multiplayer, where only friends can join a player. In this gamemode, there can be commands like instant health regen so you don’t need to wait before testing another combo
