just an idea i came up with while taking a shit
This boss should be implemented in a gamemode where teammates or other players in the party are properly defined. (i.e. no friendly fire!
The boss will have 3 phases, with a new healthbar for each phase.
Phase 1: Sekido & Karaku
The boss starts off with 2 bodies (Sekido and Karaku) who stay together in the middle of the battlefield.
They cannot be stunned, but they also cannot attack using Light attacks and cannot target players. (Cannot attack like a normal npc).
The attacks unleashed by the boss will be large, untargeted AOE attacks that players will have to dodge to approach the boss.
Sekido will pound his staff on the ground, making an obvious sound and visual cue. Then, parts of the ground will be highlighted, marking the AOE of the impending attack. Sekido then summons bolts of lighting which strikes the marked areas, dealing damage and stunning players hit by the attack.
Karaku will swing his Uchiwa, highlighting a large area on the ground, marking the AOE of the attack. Karaku will then blow any players inside the AOE away from the boss, towards the edges of the arena, dealing damage at the same time. The further away the player is, the less he is blown away and damaged.
If multiple players are in close proximity to the boss, the boss has a chance to unleash a close-ranged attack where Sekido will stun all nearby players and Karaku will subsequently blow them away.
The frequency of attacks will increase as the boss’s health is lower.
Players can damage the boss by approaching it and attacking it
Phase 2: All 4 emotion clones
Once Phase 1 is defeated, the two original clones will split into the 4 emotion clones. This phase has multiple different attacks.
Attack 1: Sekido pounds his staff, activating a sound and visual cue. He will then summon lightning to strike the locations of every player on the arena. Players cannot block this attack, but can easily dodge it.
continuation found below