#Mobile controls idea

1 messages · Page 1 of 1 (latest)

velvet saffron
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Refer to attached image for an impression of my idea

Shapes:

Circle - Fixed button or joystick

Rectangle - Bar

Diamond - Button that only appears when a suitable object is on screen. Button will hover over and follow the object. (For example, if a downed player body is on screen, the execute button will hover over it.)

Elaboration

Attack button - Tap for light attack. Hold for heavy attack.

Jump button - Tap once for a single jump. Tap twice for double jump. Tap near a wall for wall jump.

Dash button - Tap once to dash. Can visually show cooldown.

Skill buttons 1 to 5 - Tap/hold to use respective skill. Can visually show cooldown.

Joystick - Tilt to walk. Drag to run. Drag further to auto-run (User continues running even if joystick isn’t held)

Health Bar - Shows current health of player

Breathing bar - Shows breathing for slayers. (Also used for Spider Dad BDA)

Exp bar - Shows player’s experience

Food bar - Shows how hungry the player is

¥ text - Displays ingame currency ¥

Interact/execute button - Used to interact with NPC, object or to execute a downed player.

Chat button - Used to access chat

This layout can also be used for chainbound

Note:
I did not allocate any space for the shift lock button, demon special skills and the display of global cooldowns, which the developers can decide.

Bars should be centered, but in the image it isn’t because using google slides on mobile is a pain in the ass

Why did i make this: I tried out mobile on dsrpg2 out of curiosity and almost vomited blood seeing the 3 different jump buttons, disorganised skill buttons and buttons that aren’t evenly spaced. So i pitied mobile players for the first time and made this suggestion.

Edit: it seems i have forgotten the block button. just pretend it’s somewhere near the jump button

Edit 2: i also did not account for items such as blades and cosmetics. oops.

cyan salmon
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And make us be able to edit the mobile controls

tight inlet
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Taking up 40% of the screen 😭

velvet saffron
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i didn’t spend time to actually adjust the sizes of the shapes because i simply do not give a fuck

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but if they add my suggested layout they can obviously change the shapes and sizes of things

glacial nimbus
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I like it

cyan salmon
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Most make the buttons translucent tho

queen tulip
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No dude

jagged yoke
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LevelUp tbh_im_just_bored2162011#8087 You’ve Reached Level 4

velvet saffron
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why not

heady anvil
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Because he's a monkey

potent mason
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Jump takes up the entire bottom right and we can't move it

tight inlet
potent mason
velvet saffron
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yes you do.