#Demon balance

1 messages · Page 1 of 1 (latest)

deep violet
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Аfter reading Higoshi's "balance" I was a bit shocked, bc it would ruin game balance even more
And after almost 2 years of playing, I offer my demon balance for the 1st time

  • Akaza
    Increase 4th skill CD by 5 seconds
    Decrease 4th skill hitbox width by 2x and decrease its length by 1.5x OR reduce its duration by 2x
  • Arrow
    Make 3rd skill an extender (thats all arrow needs)
  • Hantengu
    Decrease 1st skill hitbox length when it guard breaks
    Increase 3rd skill GCD to avoid movestack
    Decrease 5th skill duration bc it works even after animation is done
  • Swamp
    Increase delay between 4th skill clones a bit
  • String
    Reduce 1st skill duration bc it can still work after animation is done
    I know that base cds and cds in rage mode are connected, so
    Increase 2nd skill CD to avoid spam with it in rage mode
  • Explosion
    Decrease 1st skill damage by 20%
    Increase 4th skill CD (11 sec -> 18 sec)
  • Drum
    Decrease 1st skill wind up a bit
    Increase 2nd skill speed a bit
    Fix 3rd skill bc it lasts for half second now
  • Gyokko
    (Rage mode) Make 1st skill stun work like gyokko water prison bc its escapeable with hyper armors
  • Temari
    Reduce 2nd skill wind up
    Increase 3rd skill stun by 0.2 secs bc its escapeable with spamming jump and block
    Add endlag to 4th skill so you could not be able to m1 in it
  • Aranchid
    Decrease 2nd skill wind up a bit
    Decrease 2nd skill GCD
    Make it so you can use 3rd skill after 5 m1's
    Increase 4th skill Iframes bc its too easy to camp it
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  • Flute
    This art is hella underrated, imo this is current best art in the game
    Decrease 2nd skill hitbox when it guard breaks
    Decrease 2nd skill defense nerf by 1.5x bc its erasing ppl in just 10 seconds
    Increase 3rd skill 1st hit stun by 0.2 secs bc mobiles can pb 2nd hit after 1st (actually a bug fix, not a buff)
    Increase 3rd skill CD (7 secs -> 11 secs)
  • Hairo
    Make so m2 would be pbable
    Decrease m1 stun a bit
    Increase 1st skill CD (8 secs -> 11 secs)
    Increase 1st skill GCD (0 secs -> 3 secs)
    Increase 3rd skill GCD (3 secs -> 5 secs)
    Increase 4th skill GCD (2 secs -> 4 secs)
  • Speed
    This art is actually balanced just bc it has no good combo's, but fighting vs speed art user is just hell.
    Increase 1st skill CD (9 secs -> 12 secs)
    Increase 1st skill GCD (2 secs -> 4 secs)
    Increase 2nd skill CD (9 secs -> 15 secs)
    Increase 2nd skill GCD (2 secs -> 5 secs)
    Make 2nd slash of 3rd skill guard break (nice one higoshi)
    Make it so if 3rd skill is blocked, it wont hit again
    Increase 3rd skill stun OR Decrease its endlag
    Make it so its possible to use 3rd skill after 5 m1s
    Decrease 4th skill CD (50 secs -> 35)
  • Halloween
    Decrease 1st skill duration a bit
    Increase 1st skill time when it guard breaks
    Increase 2nd skill GCD (10 secs -> 12 secs)
    Make it so 3rd skill wouldnt be a hyper armor
jaunty crag
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sir

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haloween got the biggest nerf

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ever

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its unplayable the only combo starter wont let u m1 after

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you have to wait an entire 3 seconds till u can m1 m2 or block

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its crazy

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the 2nd skill only lasts 5 seconds now

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the e is even harder to combo end with now

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i dont think it should get a nerf

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everything else u said is amazing

deep violet
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i haven't used halloween after speed update so u may be right

jaunty crag
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i have it

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i switched to demon after the nerf

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i mean human

stone palm
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Some of these are pretty good but they should also do these for slayers

mortal girder
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Hantengus 1st skill hitbox length isn't even that long 😭

stone palm
deep violet
deep violet
mortal girder
deep violet
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you can dash even after wind up

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the only thing you can do is flame e from him

mortal girder
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Hantengu e hitbox only goes up to the inner visual of the scream which isn't that far

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Probably just need to get better at the game if you find it that hard

deep violet
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or you've never played vs good tengu user

severe flame
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LevelUp pxllsy You’ve Reached Level 1

deep violet
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because this guard break is like flute r

mortal girder
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I've played against practically every time of skilled player in rpg2

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Bad and good players for every breathing and bda

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And the ones in between

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Hantengu e is very easy to cancel

deep violet
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yeah it is

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but most doesnt even try to do it

mortal girder
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And you can easily see it coming because of what the move looks like and the loadup and noise

deep violet
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when they see animation

mortal girder
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But even if you're too far to see it you'll be too far to be in it's range if that's the case

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Only time it's really a problem is if you combo with it by doing Hantengu t skill then to r then to e

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But that's just a combo and by then the player is already on the ground so

deep violet
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r+e isnt a problem

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most players spamming m1 when they're in combo

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and r+e isnt true so they can easy cancel e

mortal girder
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Nah I mean like

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t+m1s+r

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And then once they are on the ground from that r go into e

deep violet
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r dont have enough stun to perform e

mortal girder
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It does I've done it before

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Just got to do it quickly

stone palm
stone palm