#Hairo BDA Rework Idea

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hollow marten
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Hairo BDA Rework Idea
because i have too much time on my hands

Overview: User will have 2 modes; the active shooter terrorist mode and the violent furry mode.

Skillset 1: Artillery Mode
The user uses guns to deal damage to opponents. The user uses M1 to fire his gun, and M2 to aim down sights (ADS/Scope) for most skills. Requires precision and relies more on mechanical aiming skills rather than understanding of the skillset. All skills have a set amount of ammo, and the skill ends when ammo is depleted. Headshots deal more damage.

Skill 1: SMG
The user summons a sub-machine gun with 32 ammo. The gun fires rapidly, but with low accuracy at long ranges and relatively low damage per shot, whilst granting a high DPS. Bullet hits do not stun opponents, but slows them by 10%. Blockable, but each bullet depletes block bar by 4%. Firing the gun slows the user’s movement speed by 40%. Bullet damage falls off at longer ranges. Medium CD, Medium GCD

Skill 2: Shotgun
An animation plays where the user summons a shotgun that deals moderate damage at close range. During this animation, the user continues to take damage, but cannot be interrupted, and the user cannot move. Opponents are stunned at close range, and the gun can block break at close range. However, at medium-long range, the gun does little to no damage, does not stun opponents and does not block break. The user jumps backwards after shooting the gun. This skill activates immediately and does not require M1s. High CD, medium GCD.

Skill 3: Sniper Rifle
The user summons a sniper rifle that he can aim and fire. The sniper is extremely inaccurate at this point. When the user enters the scope, a short animation plays. After this, 4 thin visual lines diverge from the barrel of the gun, visible to opponents. As the user stays in the scope, the 4 lines gradually converge to a single line, representing the line of fire.

Ran out of space, continuation can be found below

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Skill 3 continuation
During this, the accuracy of the gun also gradually increases until it is 100% accurate. A sound effect also plays to alert players about the skill. When in the scope, the user moves 80% slower. If the user successfully hits an opponent with the skill, the opponent receives damage and is stunned. Meanwhile, two shadow wolves appear beside the user and run towards the affected opponent, before lunging on him, stunning and blinding him for 8 seconds. If the user’s weapon is blocked by an opponent, nothing happens and the skill enters cooldown. If the user completely misses, the user is stunned for 4 seconds. This gun has 1 bullet. This skill is blockable. High CD, Low GCD.

Skill 4: Barrage
The user summons 4 mini-guns that float by his sides. The user enters a chargeup. During this, a sound effect plays and the AOE of the skill is marked. The user can aim the skill during the chargeup. After the chargeup ends, the user’s weapons fire rapidly in a large AOE. Damage is relatively low, but still significant. Opponents will not be stunned in the skill, and can block the bullets to receive 50% less damage. High CD, High GCD

Skill 5: Transformation
The user enters an animation where he transforms into a wolf form and switches to skillset 2. Can only be used when the user has lost at least 60% of his health. All Skill 1-4 cooldowns are reset. Extremely High CD

Suggested combo: Skill 3, Skill 1/4.
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Skillset 2: Warwolf of Horror
This skillset focuses on close-range combat. The user wields a katana.

Skill 1: Rapid Slashing
The user slashes the area in front of him relentlessly, damaging and stunning any opponents caught inside the small AOE. Combo extender. Blockable. Low CD, Low GCD

Skill 2: Shadow Wolves
The user locks onto an opponent. The user then summons two shadow wolves by his side. After a short chargeup, the wolves rush towards the locked opponent. The user can only avoid this by jumping or dashing at the right timing. If the wolves hit the opponent, the wolves will constantly bite and attack the opponent, stunning and damaging him for 3 seconds. Block breaks. Medium CD, Low GCD

Skill 3: Lunge
The user enters a short chargeup, before locking onto an opponent and rushing to him. If the user successfully reaches the opponent, the user stuns him for 0.5 seconds, and the cooldown of Skill 1 is reset to 0.

Skill 4: Artillery Manipulation
The user summons all his guns which float beside him. Everytime the user successfully lands a M1 attack, the guns fire at the affected opponent, dealing an extra 10% damage. The guns do not stun. This lasts for 10 seconds. Medium CD, Low GCD

Suggested combo: Skill 4, Skill 2, Skill 3, M1 (until stun ends), Skill 1, 5 M1s.

didn’t put much thought into this, so feel free to give feedback.

stark swallow
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A ballistic missile

hollow marten
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oppenslayer?

surreal gate
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satire suggestions are funny

hollow marten
green salmon
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MFW rework for a game that isn't getting updates

frosty wagon
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this looks like a lot of writing but oshuns asian heritage makes this like 1 paragraph for him

devout stone
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This is Really Cool

quick swallow
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Uh its a cool concept but still a lil half baked in some areas mostly the transformation skill 4 thats an issue dealing 10% more dmg every time u hit an m1 seems a little unbalanced

hollow marten
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that’s not what i meant

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💀

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think of it as

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10 M1s but it does the damage of 11 M1s

valid lake
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"violent furry mode" 😋 i like that