Hairo BDA Rework Idea
because i have too much time on my hands
Overview: User will have 2 modes; the active shooter terrorist mode and the violent furry mode.
Skillset 1: Artillery Mode
The user uses guns to deal damage to opponents. The user uses M1 to fire his gun, and M2 to aim down sights (ADS/Scope) for most skills. Requires precision and relies more on mechanical aiming skills rather than understanding of the skillset. All skills have a set amount of ammo, and the skill ends when ammo is depleted. Headshots deal more damage.
Skill 1: SMG
The user summons a sub-machine gun with 32 ammo. The gun fires rapidly, but with low accuracy at long ranges and relatively low damage per shot, whilst granting a high DPS. Bullet hits do not stun opponents, but slows them by 10%. Blockable, but each bullet depletes block bar by 4%. Firing the gun slows the user’s movement speed by 40%. Bullet damage falls off at longer ranges. Medium CD, Medium GCD
Skill 2: Shotgun
An animation plays where the user summons a shotgun that deals moderate damage at close range. During this animation, the user continues to take damage, but cannot be interrupted, and the user cannot move. Opponents are stunned at close range, and the gun can block break at close range. However, at medium-long range, the gun does little to no damage, does not stun opponents and does not block break. The user jumps backwards after shooting the gun. This skill activates immediately and does not require M1s. High CD, medium GCD.
Skill 3: Sniper Rifle
The user summons a sniper rifle that he can aim and fire. The sniper is extremely inaccurate at this point. When the user enters the scope, a short animation plays. After this, 4 thin visual lines diverge from the barrel of the gun, visible to opponents. As the user stays in the scope, the 4 lines gradually converge to a single line, representing the line of fire.
Ran out of space, continuation can be found below