You devs should add outlines to the breathing styles / blood demon arts for details (Flame, Thunder, Wind, etc).
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I suggest using a Highlight and adding it to the MeshParts (or Visual FX) and changing the OutlineTransparency.
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Another suggestion would be adding a ParticleEmitter and changing the ZOffset so it appears behind the MeshPart (Visual FX) making it look like a Outline.
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My last suggestion for this idea would be to create a whole different MeshPart for the Outlines (Which I could imagine, it would take DAYS!).
(Again, this is just a suggestion. Thank you for reading!)

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