#Tutorial Level

1 messages · Page 1 of 1 (latest)

modest crescent
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it is

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so

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EASY TO FIGURE OUT

toxic chasm
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Even though the place it tells you to go is surrounded by quests

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đź—ż

junior goblet
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honestly i don’t think it’s necessary for any pointers or additional guidance to quests

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however maybe an extra note telling new players to do quests to level up would be nice

woeful forum
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It's a standard in every game

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Quests = level experience points

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Gotta be a brainless monkey go not understand something that is prominent in every RPG to exist

junior goblet
woeful forum
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Surely if you play video games you understand such a basic mechanic

junior goblet
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dsrpg2 players do not understand jackshit

young hill
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we'll see what we can do

gilded adder
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yeah but a mini map gonna ruin the fun of you exploring the map, running arround not knowing where your gonna go is better, as it makes you explore, but a map would be a good feature, but with the map it would be better if it doesnt show the trainers, or any quests, only where you going, so if you know you needa go to 1 specific village u can see on the map if your going the correct way

woeful forum
# gilded adder yeah but a mini map gonna ruin the fun of you exploring the map, running arround...

One way to keep the fun of exploring and keeping a mini map would be to make the mini map only show the areas of the map only once explored either by either showing a portion of the map around you get discovered as you travel or have waypoints which you see on the map but the area map around the way point is only unlocked once you get to the way point and interact with it to unlock the map for that area

gilded adder
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yeah that would work better

young hill
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Minimaps are hard in roblox

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like a good one

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it's one thing to make a zoomed out image

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but another that zooms in and shows detai;

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it's possible, just

junior goblet
gilded adder
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tru

woeful forum
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games that have good world design make exploration fun