#Tutorial Level
1 messages · Page 1 of 1 (latest)
It’s Roblox players it’s gonna be a little difficult for em
Even though the place it tells you to go is surrounded by quests
đź—ż
honestly i don’t think it’s necessary for any pointers or additional guidance to quests
however maybe an extra note telling new players to do quests to level up would be nice
Isn't that like the most obvious part of everything?
It's a standard in every game
Quests = level experience points
Gotta be a brainless monkey go not understand something that is prominent in every RPG to exist
i don’t think a majority of the playerbase for a demon slayer roblox game would be that knowledgeable abou rpgs
Surely if you play video games you understand such a basic mechanic
dsrpg2 players do not understand jackshit
we'll see what we can do
yeah but a mini map gonna ruin the fun of you exploring the map, running arround not knowing where your gonna go is better, as it makes you explore, but a map would be a good feature, but with the map it would be better if it doesnt show the trainers, or any quests, only where you going, so if you know you needa go to 1 specific village u can see on the map if your going the correct way
One way to keep the fun of exploring and keeping a mini map would be to make the mini map only show the areas of the map only once explored either by either showing a portion of the map around you get discovered as you travel or have waypoints which you see on the map but the area map around the way point is only unlocked once you get to the way point and interact with it to unlock the map for that area
yeah that would work better
Minimaps are hard in roblox

like a good one
it's one thing to make a zoomed out image
but another that zooms in and shows detai;
it's possible, just

lets be real nobody actually runs around and marvels at new discoveries
tru
higoshi
i do
games that have good world design make exploration fun