#Slayer mark suggestion for DSRPG 3

1 messages · Page 1 of 1 (latest)

open zinc
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So every breathing should have different slayer marks and in order to activate slayer mark player should have health on 30% or just on low and it should disappear after for example 30 second (time limit) or stamina limit (until player’s stamina runs out). boosts of slayer mark should be physical strength, speed and resistance in other words durability. i don’t know what system of leveling up y’all use but strength definitely gotta increase damage, speed should increase not only running speed but how fast the player does everything in other meaning dashing, sword swinging and everything for Slayer should be faster and not only running speed. resistance/durability should decrease damage taken from the opponent. cooldown should be big like 5-10 minutes or something like that but make sure when the player rejoins they will still have cooldown cuz if there is a fight in the server someone could just rejoin and spam the Slayer mark. thanks for reading!

inland girder
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LevelUp Bipob#9252 You’ve Reached Level 1