#my suggestions for dsrpg 3

1 messages · Page 1 of 1 (latest)

livid bear
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Add damage scaling, don’t add block baiting. And PLEASE don’t be a bandit beater, add difficult bosses/ give demons ACTUAL progression and head regen (if u do it you take 2x damage for a while so it’s balanced) also please add unique slayer weapons (gyomeis axe and ball, mitsuris whip, obanis serpent like sword, kokus long blade) and give upper moons a way to get infinity castle access like a door to the caste. And to get red blade make it so that u need 2 relatively In strength slayers to make it ( I think it would be cool) don’t add busted clans pls or just don’t add them. And if u kill a upper moon You get 2x more experience than a strong demon, same for demon if u kill a hashira you get way stronger than a above average slayer, and make it so u can give blood (if they’re weak/unlucky they die) make demons hunt actual players for fun pvp content, and vice versa. Make every breathing have a decapation skill that kills demons when really low (it ties into head regen) That’s just my 2 cents

hard jetty
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LevelUp fireseed32 You’ve Reached Level 1

simple plinth
livid bear
paper arch
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This is the best suggestion

livid bear
candid field
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bandit beaters are really dependant on who you ask

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one person will say its just having npcs everywhere

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another will say just have difficult npcs

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if you ask me, its when every NPC does the same exact thing

livid bear
# candid field if you ask me, its when every NPC does the same exact thing

Agreed, but my opinion is look at deepwoken In example; all different attack patterns and unique attacks not just higher hp=stronger, and you have to LEARN there attack patterns and evolve. But I also hate when games (mainly bandit beaters) just add a boss with 1m hp and can 1 shot. I don’t think that’s fair, it’s not difficult or challenging it’s lazy you should be able to learn how to fight a boss instead of having only 1 way to win (like having to cheese with only 1 breathing/bda because the other ones aren’t viable).