Add damage scaling, don’t add block baiting. And PLEASE don’t be a bandit beater, add difficult bosses/ give demons ACTUAL progression and head regen (if u do it you take 2x damage for a while so it’s balanced) also please add unique slayer weapons (gyomeis axe and ball, mitsuris whip, obanis serpent like sword, kokus long blade) and give upper moons a way to get infinity castle access like a door to the caste. And to get red blade make it so that u need 2 relatively In strength slayers to make it ( I think it would be cool) don’t add busted clans pls or just don’t add them. And if u kill a upper moon You get 2x more experience than a strong demon, same for demon if u kill a hashira you get way stronger than a above average slayer, and make it so u can give blood (if they’re weak/unlucky they die) make demons hunt actual players for fun pvp content, and vice versa. Make every breathing have a decapation skill that kills demons when really low (it ties into head regen) That’s just my 2 cents
#my suggestions for dsrpg 3
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fireseed32 You’ve Reached Level 1
They legit said that clans will be cosmetic only
Oh, okay I didn’t know.
This is the best suggestion
W
bandit beaters are really dependant on who you ask
one person will say its just having npcs everywhere
another will say just have difficult npcs
if you ask me, its when every NPC does the same exact thing
Agreed, but my opinion is look at deepwoken In example; all different attack patterns and unique attacks not just higher hp=stronger, and you have to LEARN there attack patterns and evolve. But I also hate when games (mainly bandit beaters) just add a boss with 1m hp and can 1 shot. I don’t think that’s fair, it’s not difficult or challenging it’s lazy you should be able to learn how to fight a boss instead of having only 1 way to win (like having to cheese with only 1 breathing/bda because the other ones aren’t viable).